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September 26th, 2024, 04:42 #11
Love the work so far. Um, just one note. I have no idea what involves developing a ruleset and what you need to do to piece this together, but one thing wrecking havoc on themes other than the default, is the font colors you've put on the sidebar as well as the color of the sidebar icons. They override existing themes and in the case of the darker ones, they are illegible (the icons, not the fonts; but the latter don't mesh well with some themes). No idea if it's an easy fix or not, but thought I'd mention it.
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October 2nd, 2024, 20:59 #12
- Join Date
- Jan 2019
- Posts
- 5
Question on the dice rolls for abilities. What command do we need and where do we need to put it in order for it to register properly.
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Yesterday, 15:49 #13
I have noticed that. I believe it's because I based my ruleset off of an older version of the CoreRPG ruleset. Theoretically it should be as "easy" as pulling in the latest changes to CoreRPG into my ruleset. I'll give it a look!
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Yesterday, 15:51 #14
Currently I don't have chat command/text rolls supported. Any power rolls for abilities should be done through the blue button on abilities. Or you can drag and drop 2d10 into the chat and it will recognize it as a power roll.
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