Thread: [Utility] Clock Adjuster
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March 31st, 2024, 17:12 #471
I really love the extension as it make time keeping easy. It now also works with Mattekure's Timer (see here) to progress time while the timer is running.
However - I realized that the weather rolls are occurring way too often. I think they should rather occur once per day, e.g. when date is changing, not when a button to add arbitrary hours/days/rest/advance is pressed. To do so, I suggest to move the TimeManager.checkWeather() call within each button's onDoubleClick() trigger (in desktop/desktop_panels.xml file) into the check for the next day:
Code:if DB.getValue(TimeManager.CAL_CHK_DAY) == nil or DB.getValue(TimeManager.CAL_CHK_DAY) ~= DB.getValue(TimeManager.CAL_CUR_DAY) then TimeManager.outputDate(); TimeManager.checkWeather(); DB.setValue(TimeManager.CAL_CHK_DAY, "number", DB.getValue(TimeManager.CAL_CUR_DAY)); end
The new call of the function from the new location can even be enhanced with an option to only execute if set (new behavior) or in the old location if unset (old behavior/default).
Let me know if you are interested to add this into your code.
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April 11th, 2024, 22:35 #472
- Join Date
- Dec 2016
- Location
- Nashville, TN
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The weather where I live can change multiple times per day. I've even seen it go from the 30s at 6am to the 90s by 3pm. Storms that pass over are typically huge and cover vast areas with a choppy border, so you can have a downpour one minute and then 5 minutes later the sun is shining, only to have a tornado rip through another 5 minutes later. In the winter, we can have snow one hour then rain the next, and flip flop for the remainder of the day. "If you don't like the weather here, wait a couple of minutes, it will change." lol
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August 2nd, 2024, 21:45 #473
- Join Date
- Jul 2021
- Posts
- 105
Just started using this extension and it's great for a sandbox adventure with lots of moving parts! Two requests:
1) Can we have an "unlock" function for the Events Manager so we can move it where we want on the screen? I have other stuff going on in the upper left.
2) Is it possible to export Events when creating a module?
Thanks
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August 3rd, 2024, 22:10 #474
- Join Date
- Dec 2016
- Location
- Nashville, TN
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- 292
You can click drag the Events box wherever you like. It is not locked. At least when I open it as a DM. Not sure about players. If the position is locked for players (or even available to players) I will repost after our game tonight.
EDIT: I forgot to ask my players about it, lol. Haven't gotten around to using this feature, but definitely want to use it at some point for ongoing sandbox games.Last edited by claedawg; August 4th, 2024 at 18:32.
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August 4th, 2024, 01:48 #475
I don't know if it will ever be possible, but it would be interesting to have complete integration between Timer and Clock Adjuster, for the following reason:
When activating it, a clock starts running and the time elapsed would have effects (magic and lighting, alerts such as sleeping or eating would be announced and extinguished automatically).TWITCH | YOUTUBE
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FANTASY GROUNDS UNITY - ULTIMATE VERSION
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August 4th, 2024, 20:32 #476
You might want to check my Integration. Perhaps it fits your needs
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August 5th, 2024, 16:22 #477
It worked perfectly, thanks for the tip!
TWITCH | YOUTUBE
BRAZILIAN
GMT-3
FANTASY GROUNDS UNITY - ULTIMATE VERSION
PLAYER ONLY
FORGE CREATOR
Core RPG - Package | PFRPG2 - Full Mode Map | Rolemaster (Classic) - Package | Rolemaster (Classic) - Shopping Stores
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September 17th, 2024, 02:46 #478
Greetings, I've been making some changes to your extension, some fusions with others, but as I don't know how to program and just tinker, I would like to know if you could help me make the rest function compatible with rolemaster classic, if you need this set of rules I can pass it on to you.
TWITCH | YOUTUBE
BRAZILIAN
GMT-3
FANTASY GROUNDS UNITY - ULTIMATE VERSION
PLAYER ONLY
FORGE CREATOR
Core RPG - Package | PFRPG2 - Full Mode Map | Rolemaster (Classic) - Package | Rolemaster (Classic) - Shopping Stores
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October 4th, 2024, 01:24 #479
- Join Date
- Oct 2018
- Posts
- 30
Does advancing time with this extension cause combat tracker effect durations to tick down? Example: If someone has a 24 hour spell effect duration and I advance time 24 hours, will the effect disappear on the combat tracker?
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October 4th, 2024, 01:30 #480-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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