DICE PACKS BUNDLE
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  1. #21

    Join Date
    Sep 2020
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    Ballston Lake, NY
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    724
    I welcome others to share how you use NPCs.
    The recent fixes to NPCs I made got me thinking about how NPCs (and vehicles) are used in FGU.
    I'd like to make NPC use more elegant. So share your ideas.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  2. #22

    Join Date
    Nov 2020
    Location
    Seattle, USA
    Posts
    173
    I’m curious about the difference between having allies on the party sheet or on an individual character sheet. In testing, it seems that only those on a character sheet are added to the CT when using the “add allies” menu option. Is there some other functionality difference I’m missing?

  3. #23

    Join Date
    Sep 2020
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    The NPCs on a character sheet are "owned" by that character's player. They can update the NPC, set targets, set effects, stuff like that.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  4. #24

    Join Date
    Nov 2020
    Location
    Seattle, USA
    Posts
    173
    Quote Originally Posted by Mike Serfass View Post
    The NPCs on a character sheet are "owned" by that character's player. They can update the NPC, set targets, set effects, stuff like that.
    Cool, okay. I’m converting my current Pathfinder game to PFSW so little things like this will be very helpful to learn.

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