Thread: Walk this Way for 5e
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October 3rd, 2024, 00:44 #1
Walk this Way for 5e
Walk This Way
Current Version: v1.4.6
Updated: 2024-11-04
This extension provides a small popup window at the start of a person's turn that asks if they want to stand up. It happens when a character is prone but does not have one of the conditions that prevents them from standing up.
Installation
Install from the Fantasy Grounds Forge.
You can find the source code at Farratto's GitHub.
You can ask questions at the Fantasy Grounds Forum.
Details
On turn start, the extension will check the character, whose turn just started, for the prone condition. If it finds it, it will check if that same actor has any of the following effects:
- Grappled; Paralyzed; Petrified; Restrained; Unconscious; Tasha's Hideous Laughter; Unable to Stand; SPEED: none; NOSTAND
If the actor has prone, but not any of the above effects, the extension will provide a small popup window to the screen of the party that controls that character. The window asks if the person wants to stand up. If they answer yes, the extension will remove the effect that contains prone and add an effect that says "SPEED: 0.5" that lasts until end of turn. If they answer no, close the window, or ignore the window, the extension will do nothing.
The window can be moved and it remembers where it was. It can be ignored and it will go away at the end of turn without consequences.
Current Extension/Module Support: Better Combat Effects, Pets, GrimPress's 5e Automatic Effects, Team Twohy's 5e Effects Coding, Assistant GM
Other Rulesets
This extension was designed with 5e in mind, but I have ported it to work on most (all?) rulesets. If you're running a ruleset other than 5e, it will check for prone and much less specific settings for not being able to stand:
- Unable to Stand; SPEED: none; NOSTAND; Unconscious
If you would like me to add to this list, or make more specific accomodations for your ruleset, please let me know.
Pathfinder 2e
In addition to the above universal checks, when under the Pathfinder 2e ruleset, this extension will check for the following conditions:
- Dead; Paralyzed; Dying; Immobilized; Petrified; Restrained; Grabbed; Stunned
Still Being Developed
If you find any additional effects, where a user is not able to stand up, please let me know. Or any other concerns or suggestions are welcome. \
Enjoy!
Attribution
SmiteWorks owns rights to code sections copied from their rulesets by permission for Fantasy Grounds community development.
'Fantasy Grounds' is a trademark of SmiteWorks USA, LLC.
'Fantasy Grounds' is Copyright 2004-2021 SmiteWorks USA LLC.
Change Log
- v1.4.6: Bug with BCE: fixed.
- v1.4.5: Assistant GM support. Minor Performance improvement.
- v1.4.3: Pets extension support. Query Window Improved.
- v1.4.2: More specific support for Pathfinder 2e added.
- v1.4.0: Ported for other rulesets.
- v1.3.4: Bug reported in interaction with BCE. Fixed
- v1.3.3: Made query window more theme-friendly.
- v1.3.2: Added Support for Team Twohy's 5e Effects Coding. Made changes under the hood to improve accuracy and efficiency.
- v1.2.5: New Options allowing players to individually disable the reminder windows (if DM allows).
- v1.2.0: Now will only delete entire effect line if you ask it to. Added a toggle option to turn the extension on/off live. Full support added for BCE & FZ.
Last edited by Farratto; November 4th, 2024 at 17:24.
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October 3rd, 2024, 17:14 #2
Nice little tool to remind the players to stand up haha
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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October 8th, 2024, 20:17 #3
- Join Date
- Feb 2021
- Posts
- 117
[10/8/2024 7:14:57 PM] [ERROR] Script execution error: [string "WalkThisWay:scripts/manager_combat_wtw.lua"]:335: bad argument #1 to 'pairs' (table expected, got nil)
I get this error when running this with Better Combat Effects installed alongside. Seems to work fine on its own, but there must be a conflict somewhere in there.
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October 8th, 2024, 23:26 #4
Last edited by Farratto; October 8th, 2024 at 23:29.
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October 8th, 2024, 23:50 #5
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October 18th, 2024, 14:42 #6
- Join Date
- Jul 2018
- Posts
- 108
How does this work on PF2? It just takes 1 Action in this system. No correlation with your speed.
I love the reminder. Would love to use
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October 18th, 2024, 18:52 #7
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October 18th, 2024, 21:38 #8
I made the extension more Pathfinder 2e friendly. It won't add a buff saying SPEED: 0.5. And I added a bunch of new conditions specific to PF2 that it'll check for (see original post edit for details). Update through the forge to receive immeadiately. Please let me know what you think.
Thank you for your contact.
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November 3rd, 2024, 23:39 #9
- Join Date
- May 2020
- Posts
- 2
Encountered this error and tracked it down to the Better Combat Effects extension.
Script execution error: [string "WalkThisWay:scripts/manager_combat_wtw.lua"]:441: attempt to call field 'processConditional' (a nil value)
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November 4th, 2024, 17:23 #10
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