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  1. #1

    SF Theme nearly done, but ...

    Hi, I'm currently working on an SF theme for my wife's campaign. She wants to play with the Traveller rules.She doesn't want to use the original theme but something more NASA / science like.
    So I embarked on the mad quest to create a theme. I first created the stuff for CoreRPG and then tried to customize the rest so that it would work in the Traveller ruleset (which is locked/vaulted and I couldn't investigate it unfortunately). It was a very exhausting story and often ended up in a guessing game. As a graphic designer I have no problems with creating the images but when it comes to coding, oh dear. Somehow I managed to come to an agreement with the XML and Lua monsters.
    I use the Ruleset Wizard, without this program I would be completely lost.
    So far I'm satisfied, I've also adapted the appearance of two extensions (Clock Adjuster and Player Agency) to the theme.

    Unfortunately I still have a few small problems.

    1. since the tabs are no longer graphics, I don't understand/can't find where I can change them. I have to move the texts in the tabs further to the right somehow, but I don't know how.

    2. i have no idea what the icons are called that are used in CT. I think there are a few more special icons that are not in other systems. Unfortunately debug does not help me here. Is it possible to get access to the folder with the icons and buttons in the Traveller ruleset?

    3. in the character sheet there is a rather large empty area on the main page, is this as intended?

    4. also in the character sheet on the action page, the numbers (probably modified values of the normal attributes) have hard to read colors, which strangely are also sometimes different from character sheet to character sheet. Where can I change these color values and are the colors possibly linked to the damage?

    5. I would like to move the icon for the speaker in the chat from the center position to the top of the speech bubble. How can i do that?

    6. And finally, a question for damien about the Player Agency. I would like to adjust the distance (marked in red) so that it matches the other windows. It is the mc-world window. Unfortunately I can't find out where it is defined.

    So that was a lot to read, thanks for your time and help.

    Regards
    Lynnx

    Questions01-05.jpg
    Questions06.jpg

  2. #2
    I got an answer to 5. Seems that it can not be moved, because it is in the engine and not editable.

  3. #3
    #1: It's best to create your tabs graphic to exactly match the positioning and spacing in the existing tabs graphic. Otherwise, you will need to override the buttongroup_tabs template to define the new sizes; and makes the theme less prone to looking incorrect due to future changes.

    #2: Those use the active/defense CT section button templates (button_ct_section_*). Those respectively use the button_sword/button_sword_down, and button_shield/button_shield_down icons.

    #3: That's up to the ruleset developer; so not sure why that is there.

    #4: Those colors look like they are based on the wound coloring. Since your theme is similar to a dark theme, you can try code like this in your extension.xml.
    Code:
    		<script name="DesktopTheme2024">
    			function onInit()
    				ColorManager.resetUIColors();
    
    				ColorManager.setStandardDarkUIHealthColors();
    
    				ColorManager.setSidebarCategoryIconColor("A3A29D");
    				ColorManager.setSidebarCategoryTextColor("DEC790");
    				ColorManager.setSidebarRecordIconColor("DEC790");
    				ColorManager.setSidebarRecordTextColor("FFFFFF");
    				ColorManager.setButtonContentColor("FFFFFF");
    				ColorManager.setWindowMenuIconColor("000000");
    			end
    		</script>
    Regards,
    JPG

  4. #4
    #3: That's empty due to the additional attributes that the system can add to be tracked. The options can enable them.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  5. #5
    Thanks Moon Wizard, Superteddy57. That was helpfull information. I have some things to try out now.

  6. #6
    Hi Moon Wizard

    #1 The tabs are working in Core RPG and all look good there. In Traveller it looks to me as if the text already got moved somehow and altered (different size). I just thought there is a setting in the scripts where the button generation is done, where the positioning of the text inside the button is defined, but I can't find it. I also thought I could make an inside offset of 2 pixels but I don't know where or how I should get this working.

    #2 Ok thanks

    #3 Thanks to superteddy57 (has been clarified)

    #4 Thanks, works like a charm!

    Regards,
    Lynnx

  7. #7
    Just pushed a small update for the Traveller ruleset to make the tabs match the CoreRPG standard; which should address the issue you are having with #1. Please run a new Check for Updates, and try again.

    Regards,
    JPG

  8. #8
    Thank you, now it matches over themes.
    At first I feared that change would impact the original theme of Traveller but that does not seem to be the case. So thank you Moon Wizard for your help, as always.

    Regards,
    Lynnx

  9. #9
    #2: Those use the active/defense CT section button templates (button_ct_section_*). Those respectively use the button_sword/button_sword_down, and button_shield/button_shield_down icons.

    I tried to change them, but that are not the labels they use... there is a gun, a shield and a flag, just before the link to the charsheet or npc sheet in the combat ttracker entry. But the icons where changed for Traveller and with them the naming.

    I tried button_gun and button_armor, but did not help. Its to bad that the ruleset is locked, else I could look into myself.

    Perhaps someone knows how the files are referenced in the xml.


    Regards,
    Lynnx

  10. #10
    #2: I've attached a screenshot; I see them defined in Traveller ruleset in graphics/graphics_icons.xml. So, you just need to redefine the icon asset using your own graphic.

    Regards,
    JPG
    Attached Images Attached Images

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