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Yesterday, 02:42 #111
Vass,
I actually knew all that. I was just looking at things backwards, I suppose. I personally find it easier to drag the new spell into the sheet and have it automatically be "prepared" like it used to be, rather than have to go to the Preparation Mode and click. I suppose I was impacted by habit. It is really not a big deal and I think this got blown way out of proportion. And yes, I will input a 0 in that field and continue to do it old school. Thanks!
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Yesterday, 03:19 #112
No problem. I was not necessarily replying to explain it to you per se, but rather using your conversation on the matter as an opportunity to explain something that I believe many people may get confused about, particularly coming in from legacy 5e. I myself have not decided if the 2024 approach is better than the old Known spells approach--at least for new players. It probably is? Maybe?
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Today, 05:54 #113
- Join Date
- Jun 2019
- Posts
- 10
Hello!
On the Class & Level window, I have found that I am no longer able to update the "XP to Next Level" value. Instead, it always reads zero. Is there a new method for updating this value as the DM?
I am not running any extensions. Steps to recreate:
1. Open any character sheet.
2. Navigate to the Main Tab.
3. Under Class & Level on Main, select the gear icon.
4. On the Class & Level window pop-up, "XP to Next Level" is not editable.
I do not believe my players used the character wizard to create their characters. The DM used to be able to update the value directly.
XP to Next Level.PNGLast edited by Imparu; Today at 05:55. Reason: Adding screen capture
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Today, 07:28 #114
- Join Date
- Apr 2018
- Location
- Sydney, Australia
- Posts
- 246
If you read the latest updates, you will see that should now be automated (https://www.fantasygrounds.com/forum...tober-1st-2024) post #3, 2nd dot point
Try entering an amount in the XP box and see if it updates the “Next Level” field, I haven’t had a chance to check myself
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