Thread: 5e Skill floor extension
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September 25th, 2024, 23:22 #11
- Join Date
- Mar 2020
- Posts
- 21
I can only say "please don't" I guess
I use it all the time and I asked for those extra feature to use it even more lol
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Yesterday, 20:37 #12
I may get a chance to look into this this week (no promises). I'm assuming with the "Skill maximum value" and a "Skill fixed value" you want to cap or lock a skill at a particular value?
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Today, 01:01 #13
- Join Date
- Mar 2020
- Posts
- 21
That would be great.
Yeah, by "Skill maximum value" I basically mean the opposite of what "SKILLMINVAL" does (so SKILLMAXVAL I guess?): the overall result of roll+mod can't go above the maximum value.
By "Skill fixed value" I just mean that the result of roll+mod is always the stated value (or just the roll, if it's easier. I just want to be able to decide the outcome of a skill roll without having to roll, i.e a creature with "SKILLFIXEDVAL: athletics 20" will always get 20 as a result of its Athletics checks).
Maybe if this "Skill fixed value" it's not something feasible in FGU, the same result could be achieved by giving a creature both SKILLMINVAL and SKILLMAXVAL (assuming a max value is possible)?
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