DICE PACKS BUNDLE
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  1. #11
    I can only say "please don't" I guess

    I use it all the time and I asked for those extra feature to use it even more lol

  2. #12
    I may get a chance to look into this this week (no promises). I'm assuming with the "Skill maximum value" and a "Skill fixed value" you want to cap or lock a skill at a particular value?


  3. #13
    That would be great.

    Yeah, by "Skill maximum value" I basically mean the opposite of what "SKILLMINVAL" does (so SKILLMAXVAL I guess?): the overall result of roll+mod can't go above the maximum value.

    By "Skill fixed value" I just mean that the result of roll+mod is always the stated value (or just the roll, if it's easier. I just want to be able to decide the outcome of a skill roll without having to roll, i.e a creature with "SKILLFIXEDVAL: athletics 20" will always get 20 as a result of its Athletics checks).

    Maybe if this "Skill fixed value" it's not something feasible in FGU, the same result could be achieved by giving a creature both SKILLMINVAL and SKILLMAXVAL (assuming a max value is possible)?

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