Thread: Editing Character Sheets - M2E
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October 1st, 2024, 20:19 #1
Editing Character Sheets - M2E
I haven't been able to find an answer.
In my FGU game I would like to modify the character sheets as they are extremely inefficient: a lot of wasted space, a lot of wasted time needlessly going going back and forth between poorly designed tabs, things in places that don't make sense, etc.). In FGC I could edit the sheet easily, but scanning through the forums and looking on the internet I have not been able to find any suggestions, directions, or tutorials on how to do so in FGU. Any help out there to point me in a useful direction?
QuinnEditing the Matrix through a black and white kaleidoscope of grey.
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October 1st, 2024, 20:47 #2
Supreme Deity
- Join Date
- Mar 2007
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- 21,507
It's essentially almost the same coding as with FGC; but has become more templatized to make it easier to maintain/extend/add.
I would suggest unzipping the ruleset you want to edit to look at the character sheet coding; and make an extension that overrides the "charsheet" windowclass with what you want. Make sure that you use the exact same data paths, or you will have other problems with the ruleset and/or ongoing updates.
Regards,
JPG
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October 2nd, 2024, 21:06 #3
thanks, i'll check out the .zip
Editing the Matrix through a black and white kaleidoscope of grey.
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