GI JOE RPG Launch
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  1. #111
    Vass,

    I actually knew all that. I was just looking at things backwards, I suppose. I personally find it easier to drag the new spell into the sheet and have it automatically be "prepared" like it used to be, rather than have to go to the Preparation Mode and click. I suppose I was impacted by habit. It is really not a big deal and I think this got blown way out of proportion. And yes, I will input a 0 in that field and continue to do it old school. Thanks!

  2. #112
    Vass_Dts's Avatar
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    Quote Originally Posted by Tooting Dog View Post
    Vass,

    I actually knew all that. I was just looking at things backwards, I suppose. I personally find it easier to drag the new spell into the sheet and have it automatically be "prepared" like it used to be, rather than have to go to the Preparation Mode and click. I suppose I was impacted by habit. It is really not a big deal and I think this got blown way out of proportion. And yes, I will input a 0 in that field and continue to do it old school. Thanks!
    No problem. I was not necessarily replying to explain it to you per se, but rather using your conversation on the matter as an opportunity to explain something that I believe many people may get confused about, particularly coming in from legacy 5e. I myself have not decided if the 2024 approach is better than the old Known spells approach--at least for new players. It probably is? Maybe?

  3. #113
    Hello!

    On the Class & Level window, I have found that I am no longer able to update the "XP to Next Level" value. Instead, it always reads zero. Is there a new method for updating this value as the DM?

    I am not running any extensions. Steps to recreate:

    1. Open any character sheet.
    2. Navigate to the Main Tab.
    3. Under Class & Level on Main, select the gear icon.
    4. On the Class & Level window pop-up, "XP to Next Level" is not editable.

    I do not believe my players used the character wizard to create their characters. The DM used to be able to update the value directly.

    XP to Next Level.PNG
    Last edited by Imparu; October 3rd, 2024 at 06:55. Reason: Adding screen capture

  4. #114

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    If you read the latest updates, you will see that should now be automated (https://www.fantasygrounds.com/forum...tober-1st-2024) post #3, 2nd dot point

    Try entering an amount in the XP box and see if it updates the “Next Level” field, I haven’t had a chance to check myself

  5. #115
    Quote Originally Posted by johnecc View Post
    If you read the latest updates, you will see that should now be automated (https://www.fantasygrounds.com/forum...tober-1st-2024) post #3, 2nd dot point

    Try entering an amount in the XP box and see if it updates the “Next Level” field, I haven’t had a chance to check myself
    Thank you for the response!

    I tried both updating the current XP box directly and adding the XP to the character sheets via the "Award XP" function of the party sheet. Neither resulted in the "Next Level" field being updated. When the players level up, I can see if automatically updates the experience. Unfortunately, every time I've tried to recreate the issue this morning, the character sheets I create, both using the character wizard and by adding the character manually, both automatically default the value to 300 as expected.

    I have no idea how all four of my players created characters that don't have a next level XP value. Perhaps they created their characters before the automation update, before we started playing?

    Edit: To clarify, I am still seeing the issue with their character sheets for now. Any advice on how to fix it for existing characters would be appreciated. If there is an XML value I can edit, I can probably figure it out, but I don't know if that'll break future automation.
    Last edited by Imparu; October 3rd, 2024 at 15:30. Reason: Edit to clarify that I am still seeing an issue with player character XP.

  6. #116
    Zacchaeus's Avatar
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    From my testing it will only enter the next level XP when the character levels up if it is an existing character. Adding XP into the XP field either directly or via the Party sheet doesn't refresh the Next Level figure. It works fine for new characters.

    If it's not updating for you when the characters level up then it is possibly an extension that is interfering (if you use extensions).
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #117
    Thanks for the report. I'll look at forcing a refresh when the PC sheet opened as well.

    Regards,
    JPG

  8. #118
    Updates Today
    • [Updated] PC Next Level XP refreshes when PC sheet opened.
    • [Fixed] Vehicle Component Item details missing from Item sheet.
    • [Fixed] War Caster feat not automatically granting ADV on concentration checks.

  9. #119
    Quote Originally Posted by Moon Wizard View Post
    Updates Today
    • [Updated] PC Next Level XP refreshes when PC sheet opened.
    • [Fixed] Vehicle Component Item details missing from Item sheet.
    • [Fixed] War Caster feat not automatically granting ADV on concentration checks.
    Awesome! Thank you so much! I really appreciate the quick turnaround you all have on small issues like this. You all did amazing work on the new Player's Handbook and went above and beyond on the automation. Everyone in the games that I DM have had nothing but praise for the latest updates, and I always hear positive feedback from them about Fantasy Grounds overall.

    Thank you for all of your hard work and dedication!

  10. #120
    I created a level 4 sorcerer, who is supposed to have 4 sorcery points, but only has 2, and a level 4 fighter who is supposed to have 3 second wind actions, but also only has two.

    On another note, I cannot modify new power groups. I cannot figure out how to rename them or find the settings button to make any adjustments for the new power groups. I can modify the auto-generated power groups still. I also don't see the star in the bottom right corner of the window, only the sword and hand to generate power types.

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