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Today, 01:36 #1
- Join Date
- Feb 2021
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For all DMs/Gms how would you handle getting lost on a battle map in FGU?
I have a large wildnerness map and I am trying to figure out how I can simulate players getting lost. I am using masking and reveal as they travel. What I would like is that the characters think they are one place, but are really somewhere else, and how to keep track of both. Any ideas?
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Today, 01:52 #2
I'd just move the party token (or whatever you're using to show location on the wilderness map) to where they think they are on the map. Then, either have a hidden token on the map to show you where the party actually is, or have a GM only map where you track their actual location.
For example, using two tokens for (P)arty location - the hidden token is the actual location:
Last edited by Trenloe; Today at 01:57.
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