Thread: 5E - Sentient Items
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September 8th, 2024, 05:23 #21
Thank you kindly for reporting this. I will look into it tomorrow morning when I have some time.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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October 2nd, 2024, 01:00 #22
- Join Date
- Oct 2020
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- 36
The latest version of FGU with Dynamic Items loaded is generating errors.
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October 2nd, 2024, 01:04 #23
I am aware, error logs are helpful in troubleshooting. I'm looking into it actively atm.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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October 2nd, 2024, 02:26 #24
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- Oct 2020
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- 36
Thanks for looking into this. I was rushing after a long search to find what was causing trouble, and misspoke. DN doesn't generate an error, but a campaign with just this extension messes up formatting in anything opened from the Items menu.
https://drive.google.com/file/d/11Mz...ew?usp=sharing
And while I have your ear... I'd love to use this extension to hide cursed item information from players, but I've never got it to work. I've read through the forum posts and tried various suggestions. Is that functionality working for you?
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December 18th, 2024, 04:11 #25
- Join Date
- Aug 2015
- Posts
- 88
There seems to be some kind of display bug as a result of this extension when opening the description of an item. See the attached screen shot. I have tested it with no other extensions running with the exception of Portals Revamps. It is only when this extension is running that this display issue occurs.
Dynamic Items Extension display issue.PNG
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December 18th, 2024, 16:46 #26
Thank you for reporting this i will handle it soon. are there any error logs appearing?
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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December 18th, 2024, 23:16 #27
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- Aug 2015
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- 88
Not that I have seen pop up from the console, at least not when your extension is the only one running as described above.
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January 8th, 2025, 20:12 #28
All known bugs have been resolved.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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January 11th, 2025, 21:09 #29
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- Oct 2020
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- 36
I still can't get Dynamic Items working for cursed items. Any help would be greatly appreciated.
I've created an item in my development campaign. Attunement is not required. I exported it in a module and opened the module in my game campaign. I gave the item to one of the players and asked what he saw. He sees the cursed tag, which isn't what should happen.
Here's a screenshot of what I created. The player saw what was supposed to be the hidden curse tag. What am I doing wrong?
https://drive.google.com/file/d/149C...ew?usp=sharing
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January 29th, 2025, 02:50 #30
Hey there, buddy! How are you?
I can't get the extension to work, but I'm not getting any errors.
What am I doing wrong?
The item I'm using as an example in the video is:
```
[Race: Human]
This is a Human race test.~
[Race: High Elf]
This is an Elf race test.~
[Class: Apothecary]
This is an Apothecary class test.~
[Basic Description]
This is the basic description
```
Thanks for the help!!
https://youtu.be/XlKChf66PYk
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