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  1. #1

    Prompt for input on effect application

    This would probably not be trivial to implement, but would it be possible to add a prompt for input on applying an effect? Either from a drop down / list or manual text input. So something like the following:

    DMG: 2 [PROMPT]

    The idea is that it would open a menu prompt for the user to input the damage type. This would be useful for things like Arcane Cascade, or the Mortal Weakness effect of Exploit Vulnerability.

  2. #2
    Trenloe's Avatar
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    Interesting idea. This could get pretty complex to code and use. There's additional complexity for each effect type that could then require specifying what does [PROMPT] refer to? In the DMG example it could be [range], [damage type], [proflevel] or [trait]. So additional code would need to be added to cater for prompting for different things - and trait couldn't be reliably coded as in practice a trait could be anything. Sure, there could be something like [PROMPT DMGTYPE], but then there'd need to be specific coding to do that for each supported prompt type. I'm not saying it's impossible, just a lot of coding for a somewhat niche requirement.

    I'll add it to the dev request list, but it'll be a low priority with no guarantee of implementation. It might get added when other effect coding is being added to the ruleset.
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