Fantasy Grounds Merchandise
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,156

    Release Updates for October 1st, 2024

    Please remember not to update right before a game starts.

    In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    The following products have been updated:

    Savage Worlds Base (Savage Worlds)
    • [Updated] Changed armor_header and weapon_header inheritance from record_header_id to record_header
    • [Fixed] Hard Choices setting rule does not give Benny to GM when player uses one


    Pathfinder RPG - Bestiary 1 Pack (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Reference Manual
    • [Added] Player Book
    • [Added] Functional Encounter Table
    • [Added] New Class: Animal Companion
    • [Added] New race (as described in the Bestiary)
    • [Added] 3d view of the monster taking into account their actual height
    • [Added] Stat block for all variant monster that were not later published
    • [Fixed] Minor error in stat block
    • [Fixed] All special ability are now in alphabetical order
    • [Added] More special ability from the Universal monster Rules used
    • [Updated] move module to campaign setup (internal)
    • [Updated] Made all spell local (under spell tab)
    • [Updated] Made al feat local (under feat tab)
    • [Updated] Made Special ability local (under local ability tab)
    • [Updated] More information in the stat block/manual for monster


    Savage Rifts: The Tomorrow Legion Archetypes - Set 2 #SWADE (Savage Worlds)
    • [Updated] Updated to latest version of SWADE


    Savage Rifts: The Tomorrow Legion Archetypes - Set 1 #SWADE (Savage Worlds)
    • [Updated] Updated to latest version of SWADE


    Horror Companion (SWADE) (Savage Worlds)
    • [Fixed] Fixed some broken NPCs links and other bugs fixes.


    Dungeon Crawl Classics RPG Annual (Dungeon Crawl Classics)
    • [Fixed] Activating the Other tab in class records generates a script error when building the advancement table.


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Updated] Class table rows prevent wrapping to new line to maintain alignment with level labels.
    • [Added] Titles to class records for thief, elf, and halfling classes.


    Dungeons & Dragons Player's Handbook (D&D fifth edition)
    • [Fixed] Broken Image Link in Origins chapter


    Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
    • [Fixed] missing skills on Maria NPC


    Treasury of Winter (Pathfinder RPG and D&D 3.5/ OGL)
    • [Updated] Images overhauled for transparency and more magic item images!
    • [Updated] For current FGU module formats


    Seven Worlds Module 2: Divided We Fall (Savage Worlds)
    • [Updated] Handout filenames
    • [Updated] Publisher reference


    Seven Worlds Module 1: Rumors of War (Savage Worlds)
    • [Updated] Reference to publisher


    Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
    • [Fixed] The pins on the hex map were all shifted off by one location.


    Fallout: The Roleplaying Game Wanderers Guide Book (Fallout: The Roleplaying Game)
    • [Fixed] Fixed tokens folder structure


    Jerry's Midnight Tales (Savage Worlds)
    • [Fixed] Image file name to include the word Map. File now reads: Community Center Complex Map and Key.webp


    East Texas University: Study Abroad (Savage Worlds Adventure Edition)
    • [Updated] Images that were over 4k

  2. #2
    Starfinder RPG 1E(Ruleset)
    • [Fixed] Mech weapon items not showing category to assist in weapon ranges being set correctly.
    • [Fixed] Mech Strength bonus not being added to Mech weapon attacks.
    • [Fixed] CR not appearing on correct NPC record types
    • [Fixed] HP advancement not being factored at tier 1
    • [Fixed] Encounter XP/CR not calculating correctly


    Fallout 2d20 (Ruleset)
    • [Fixed] Error when ally attempts attacks or receiving attacks due to failing to collect location.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    D&D (5E) Ruleset
    • [Added] Speak As and Find Token buttons added to PC sheet top window menu.
    • [Added] PC experience needed automatically updated on level up.
    • [Added] Buttons added to PC Main tab to bring up record lists when class, species or background not defined; or when level up available.
    • [Added] When PC Inspiration gained/used, message broadcast to chat.
    • [Added] Elven Accuracy feat (Legacy) support added.
    • [Updated] Character wizard starting wealth roll improved to disable class and background kits per Legacy Starting Wealth rules.
    • [Updated] RELIABLEATK effect improved to support melee/ranged/opportunity tags.
    • [Updated] NPC initiative rolls improved to use defined NPC actor dice.
    • [Fixed] Initiative rolls were not using CHK effect modifiers.
    • [Fixed] Drag and drop class leveling did not offer feat alternative when Ability Score Improvement class feature added.
    • [Fixed] Drag and drop class leveling would sometimes add duplicate spells for subclasses.
    • [Fixed] Class leveling would sometimes pick up wrong subclass with same name when adding features.
    • [Fixed] Class leveling would sometimes pick up wrong spellcasting data when class with same name loaded.
    • [Fixed] Class Level Up wizard would fail to reroute class/subclass records when importing.
    • [Fixed] Character wizard script error when deleting 2024 starting class after visiting Equipment tab.


    Starfinder 2E Ruleset
    • [Fixed] Official themes updated to use special font required to display PF2/SF2 action symbols.
    Last edited by Moon Wizard; Today at 20:59.

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