GI JOE RPG Launch
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  1. #11

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
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    721
    @zarlor
    Thanks for uploading the log.

    Yes, Chillhelm's Fast Tests functionality is now it the SWADE ruleset, enhanced.

    The combat tracker stores things between sessions, including components and data nodes from extensions.
    These remnants remain even if an extension is disabled.
    This happens with updates to CoreRPG and rulesets as well.
    This can cause errors and quirky behavior.
    To fix this, completely clear out the combat tracker. Remove everything.
    To be extra safe, restart the session before adding anything back to the CT.
    This is a good practice any time there are big updates to FGU, CoreRPG, or rulesets.

    Let us know if that clears up the errors.

    For encumbrance, go into options, filter on 'load limit', and set the value there. It's probably set to 10.

    And the chat slash command to silence console logs is
    Code:
    /console skip
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  2. #12
    Awesome help here, as always. I'd never realized the bit of clearing and reloading into the CT, just that things always work best having the characters in there all the time. I'll give all of that a shot. Thanks a ton!
    Lenny Zimmermann
    Metairie, LA

  3. #13
    BTW, that was definitely the fix on the Load Limit. Not sure how I missed that before as I read the forum adamantly, I guess I just read it as if there was a code fix doing that and not that it was something to set in Options for those of us that started with it that way. Still, that's definitely good now.
    Lenny Zimmermann
    Metairie, LA

  4. #14
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
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    2,397
    The ad-hoc way how you can give any NPC control to player is to add that NPC into PC group and set its faction to friendly & share the record sheet with player; no need to add it to PC's ally section.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

  5. #15
    I've tried to play around with it in a few ways, but for a summoner it ended up being something like 80 different NPCs (because he can call multiples, sometimes as many as 9 at a time, of a given summon). The best way I could find to handle that was by either putting all of those onto the PC's ally section, or onto the Party Sheet Allies section, and putting it on the Party Sheet means extra clutter for everyone while on that PC's sheet is only clutter for them, so I went with that.
    Lenny Zimmermann
    Metairie, LA

  6. #16

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    721
    On the player's character sheet you have 9 copies of the same NPC?
    Would it help to create the NPCs under a separate category in the NPCs list, then drop them onto the character in CT? You could drop the same NPC 9 times and it would make 9 instances of it.
    The NPC list has filtering, so you could select the category from the drop down, or type the name at the bottom, or a combination, to quickly find the NPC.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  7. #17
    The problem I've had is that it wasn't really making separate instances of the NPCs. It would be the same one, or you could have the multiples on the map but they might not be targetable... just a lot of odd behavior that we couldn't figure out, so making sure we had as many as he could summon (So Aasimar-1, Aasimar-2, etc., for example) just seemed like the way to go to make sure it all worked right. That doesn't even cover if he spends the extra power points to boost Traits or give them some Edge, but we deal with those as best we can. Kind of a pain dragging something like that onto the effects of all the summons he could call, but thankfully it's rare that the does that as he's mostly using them just to try and boost or counter gang-up bonuses (also another thing that seemed to not calculate right with trying to make instanced versions of a single NPC).

    I'm probably doing something wrong, mind you, but at least this way seems to work.
    Lenny Zimmermann
    Metairie, LA

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