GI JOE RPG Launch
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  1. #181
    Oh, I see, I missed it bc it was labelled LD rather than HN, but I see it now. Thanks!

  2. #182

    Join Date
    Mar 2020
    Location
    Beach, West Coast
    Posts
    39

    XP distribution from the Party Sheet

    The Party Sheet doesn't seem to be distributing the xp to the party.

    After dragging an encounter onto the bottom left portion of the XP tab, of the Party Sheet, then hitting "Award", the xp doesn't appear on the character sheets.


    The chat box does indicate:

    XP [30 XP] -> PCName

    GM Awarded XP to the Party. (30)


    On the Party Sheet, the Encounter is marked as awarded.

    There is no increase to the xp on the character sheet.


    Tested with:
    -Fresh Campaign
    -Adv Player's tome and Referee's tome loaded.
    -FG Maps Pack laoded
    -No extensions
    -Theme Legacy Light

    New human fighter PC

    Encounter of 3 orcs ("refresh" button was used after building the encounter, making it worth 30 xp)


    Am I forgetting something?


  3. #183
    Yeah open up the xp window on the charactersheet and award it. It is the little magnifying class. This is the same place you set the bonus.

  4. #184

    Join Date
    Mar 2020
    Location
    Beach, West Coast
    Posts
    39
    Roger.


  5. #185
    I'm not sure I understand how multiclassing is supposed to work. I can create a multiclass character with two classes and it rolls initial HP across both, and it will distribute XP between the two, but I'm not seeing any way to have it apply those XP and level up those classes (e.g. adding additional HP) in the same way it would for a single-classed character. Am I missing something, or does all of this need to be handled manually?

  6. #186
    To level up the class for multiclass you just drag and drop the class record on each multiclass(exact same way you added the class initially) . It says right on the multi class field how much XP you have and need.

  7. #187
    Quote Originally Posted by bayne7400 View Post
    To level up the class for multiclass you just drag and drop the class record on each multiclass(exact same way you added the class initially) . It says right on the multi class field how much XP you have and need.
    Ah, yes, that works, thanks. Just out of curiosity, is there a reason you didn't have it auto-level when you click the Apply XP button the same way it does for a single-class character?

  8. #188
    If you're interested, I wrote this modification to the button script in question which automatically adds those multiclass levels when you assign the XP:

    <windowclass name="charsheet_classes" merge="join">
    <sheetdata>
    <buttoncontrol name="Button1" merge="join">
    <script>
    function onClickRelease()
    super.onClickRelease();
    local nodeChar = window.getDatabaseNode();
    local nXp1 = DB.getValue(nodeChar, "xpclass1", 0);
    local nXp2 = DB.getValue(nodeChar, "xpclass2", 0);
    local nXpNeed1 = DB.getValue(nodeChar, "xpneed1", 0);
    local nXpNeed2 = DB.getValue(nodeChar, "xpneed2", 0);
    if nXp1 >= nXpNeed1 then
    local sClass, sRecord = window.class_link1.getValue();
    addClassLevel(nodeChar, 1, sClass, sRecord);
    end
    if nXp2 >= nXpNeed2 then
    local sClass, sRecord = window.class_link2.getValue();
    addClassLevel(nodeChar, 2, sClass, sRecord);
    end
    end

    function addClassLevel(nodeChar, sClassString, sClass, sRecord)
    if StringManager.contains({"class"}, sClass) then
    manager_AdvRules.addInfoDB(nodeChar, sClass, sRecord, sClassString);
    return true;
    end
    end
    </script>
    </buttoncontrol>
    </sheetdata>
    </windowclass>
    Last edited by crleonhard; October 15th, 2024 at 05:48.

  9. #189
    I'm impressed you were able to step through my scripting. This was basically my first ruleset and it is a mess.

  10. #190
    Quote Originally Posted by bayne7400 View Post
    I'm impressed you were able to step through my scripting. This was basically my first ruleset and it is a mess.
    LOL, in that case you deserve a lot of credit for successfully tackling such a large project as your first! Great job.

    I've been throwing a few tweaks like this one into a small extension in preparation for starting my first OSE campaign; I'm happy to share it in case you'd like to take a look at what else I've done.

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