DICE PACKS BUNDLE
Page 18 of 20 First ... 81617181920 Last
  1. #171
    To lower level you need to remake the character sheet. I'll look at the multi class bonus as I do not remember off the top of my head.

  2. #172

    Join Date
    Mar 2020
    Location
    Beach, West Coast
    Posts
    39
    *Disregard this post for the time being. I may have done something wrong and I'll test more tonight,. I'm not sure if I drug the token from the character sheet or from the Combat Tracker onto the map (not sure if that even makes a difference(*

    Hi,

    I'm not so sure the range modifiers are being calculated when using missile weapons.

    Latest FG version.
    Advanced Players and DM Tomes are loaded.
    Winter's Daughter module is loaded.
    No SRD Module loaded
    Default theme loaded (Hard to see much of the text, by the way)

    Level one human character (Paladin), no DEX bonus shooting a short bow at a bandit (AC 6), at short range.

    Battle is on the Outside the Mound map.

    Attack roll was 12

    Chat reads:
    Character Name:
    Short Bow, [THAC0 19],2
    [MISS]
    Target: Bandit

    This is only one example. There were misses that should have been hits at the various ranges, and hits that should have been misses.

    I might be missing something.
    Last edited by Axe; September 11th, 2024 at 17:27.

  3. #173
    Both should be taken from the CT. I think there is something wonky so Ill take a look.

  4. #174
    OK run an update and give it a shot. I knew something was wonky from the chat output. Good catch

  5. #175

    Join Date
    Mar 2020
    Location
    Beach, West Coast
    Posts
    39
    Cool!

    Talk about quick service.



    Additionally, it looks like the missile count is not automatically decreasing.

    Thanks.

    I'm looking forward to getting the group together again this fall. We:ve been deployed all summer.
    Last edited by Axe; September 11th, 2024 at 18:53.

  6. #176
    Missile count was for me. Make sure you have the type selector set tor range not melee

  7. #177

    Join Date
    Mar 2020
    Location
    Beach, West Coast
    Posts
    39
    I guess it takes a bit before a fix you made is posted. This morning I updated twice and the results and output to chat were the same as yesterday. I even tried updating to the "Test" channel. I cleared the CT, Party Sheet, and reverted the map back to original before testing.

    No sweat. It'll come.

    Also, the missile count is correctly diminishing for me.

    Thanks for this rule set.

    My players are totally looking forward to Dolmenwood. I may have to start before that rule set is released.

    Last edited by Axe; October 1st, 2024 at 00:16.

  8. #178
    No you are right I missed something. Try it now.

    Dolmenwood is getting an entire ruleset. It looks like it will be on the store.

  9. #179

    Thief HN skill missing?

    Quote Originally Posted by bayne7400 View Post
    4/16/22
    -[Fixed] Assassin and Thief LD/HN skill will now update as they level
    The Thief's HN skill appears to be missing from the class Data tab and consequently not applying to new characters.
    osethief.PNG

  10. #180
    HN is rolled on the front of the character sheet and is handled programmatically for thieves.

    Please use this thread for feedback.

    Did you level the character?

Page 18 of 20 First ... 81617181920 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
TALES of the VALIANT

Log in

Log in