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Yesterday, 20:54 #181Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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Yesterday, 21:16 #182
I can't share the file unfortunately because it is a paid extension.
However, I can tell you the method to follow:
In your FGU "Extensions" folder:
1- Open the file "B9__AdvancedSpellDamage" using Winrar or other software
2- Open the file "manager__power_asd.lua" using Notepad++ or other software
3- Replace line 1260 with:
aWords, aWordStats = PowerManager.helperParsePower(aData, aWords, aWordStats);
(See attachment)
4- Save the file and confirm that you want to modify the archive (otherwise it will not modify the file in the extension)
I will of course leave it to B9 to contradict me if a better solution can be found. For my part, this has at least removed the console errors and made the extension usable.
I hope my explanation is clear enough for you to correct as well.
B9 Spell Damage.PNG
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Yesterday, 23:12 #183Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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