TALES of the VALIANT
  1. #1521
    Quote Originally Posted by Markimedes View Post
    When a PC "steps in the Mech", their weapons are added to the actions tab. However, there are a few things it seems to be doing incorrectly.

    1) It automatically sets all weapons as melee. I can manually change it to ranged, but when I get out of the mech and back in, any settings I've made in the Actions tab are reset.

    2) Melee weapons should be adding the the mech's strength modifier. It doesn't add anything. I can manually change it to add strength, but it adds the strength of the PC, not the mech. And again, if I get out of and back into the mech, this setting has to be set again. (Also damage type seems to be missing, or do I just type "medium S")



    Attachment 61897

    4) PP from Mech not carrying over properly. The image below should be starting with 6 max and 1 current, not 1 max and 0 current.

    Attachment 61898

    5) PP Abilities in Spells tab: Is there a way to get some formulas in here? I can manually add a formula for Devastating Hit for specific weapons, for example, but again, when the PC gets out and back into the mech, all my work disappears.

    Thanks

    Edit: Removed #3 as it seems to be calculating correctly. (Not sure how to just cross out text on here)
    Any update on this? Has everyone been pulled off of Starfinder for STarfinder 2?

  2. #1522
    I have worked on all of the recent reports and will have a fix pushed with the weekly update. As for the abilities or even weapons, that data is stored within the item itself on the mech. When you leave the mech, all that data disappears and a new action will be created. I will have to look further and may reach out when I am able to give it a deeper look.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1523
    Hi Superteddy,

    The Mech HP seems to be fixed for my particular example, but the "Base HP" for frame sheets has disappeared for me.
    Skyspy frame.PNG
    It seems to be correctly adding 10 to my HP, but what happens if I use another frame like a Seahellion with a Base HP of 15?

    Mech Cost seems to be calculating wrong still. The Skyspy frame "price" is 2.5xtier. I'm showing 8 in the breakdown. It looks like it's rounding down to 2xtier.
    Mech Cost.PNG

    When I "step into the mech" is there a way to get it to resize for me? My Medium human becomes a Medium mech. It should be resizing to Huge (its reach does seem to update, just not the token).
    I'm not sure what you mean when you say the weapons store the data. The weapon just says medium, and the damage is based on the tier of the mech.

    Do you know how weapons are being calculated? I don't know where the +12 attack comes from (Mech has BAB of 9 and a +1 to melee, with 6 strength, tier 6). Also a medium damage weapon on a tier 6 mech should be doing 3d8. A medium tier 1 would do 1d6.
    Sonic Shotgun.PNG

    PP is carrying over "starting PP"" into the "Max PP" cell. Maybe this can be worked around for now, but it would help a ton if there were 3 cells to indicate Max PP, Current PP, and Regen Rate.
    PP.PNG

    Thanks

  4. #1524
    Starship Combat:
    It seems that the ranks in piloting of the PCs pilot arenīt added to the PC ship AC/TL and there is no way to change it manually on the ship sheet.
    Tested in an ongoing campaign and a fresh campaign without extensions.
    42

  5. #1525
    I'll look into these reports. It won't be a quick turn around and may take some time to inspect and resolve these issues.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #1526
    Sometimes when I add a door, it marks it red like a wall instead. Seems to happen when a wall and door touch.
    Door.PNG

    Wall.PNG

    I've tried making the wall first, as well as making the door first. Either way the door becomes a wall.

  7. #1527
    Quote Originally Posted by Markimedes View Post
    Sometimes when I add a door, it marks it red like a wall instead. Seems to happen when a wall and door touch.
    Door.PNG

    Wall.PNG

    I've tried making the wall first, as well as making the door first. Either way the door becomes a wall.
    This is not ruleset specific and not something ruleset code will fix. To resolve you will need to make it a shape instead of a line to have it function like a door.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #1528
    Quote Originally Posted by Markimedes View Post
    Hi Superteddy,

    The Mech HP seems to be fixed for my particular example, but the "Base HP" for frame sheets has disappeared for me.
    Skyspy frame.PNG
    It seems to be correctly adding 10 to my HP, but what happens if I use another frame like a Seahellion with a Base HP of 15?

    Mech Cost seems to be calculating wrong still. The Skyspy frame "price" is 2.5xtier. I'm showing 8 in the breakdown. It looks like it's rounding down to 2xtier.
    Mech Cost.PNG

    When I "step into the mech" is there a way to get it to resize for me? My Medium human becomes a Medium mech. It should be resizing to Huge (its reach does seem to update, just not the token).
    I'm not sure what you mean when you say the weapons store the data. The weapon just says medium, and the damage is based on the tier of the mech.

    Do you know how weapons are being calculated? I don't know where the +12 attack comes from (Mech has BAB of 9 and a +1 to melee, with 6 strength, tier 6). Also a medium damage weapon on a tier 6 mech should be doing 3d8. A medium tier 1 would do 1d6.
    Sonic Shotgun.PNG

    PP is carrying over "starting PP"" into the "Max PP" cell. Maybe this can be worked around for now, but it would help a ton if there were 3 cells to indicate Max PP, Current PP, and Regen Rate.
    PP.PNG

    Thanks
    I was able to see some issues in the MP cost for the summary and will be pushed with today's update. The attack stats are generated from the skill sheet with combination from the attributes, but should factor differently if it's listed as a mech skill (Mech icon radio button) and use the mech formula. I am seeing the damage adjust based on tier but you may need to cycle entering and leaving the mech for it to update. Check to see if that is selected. If it is, I'll have to dig a bit deeper on the calculations. I'll add the feedback and suggestion to my notes the next time I'm able to circle back and expand the ruleset.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #1529
    Quote Originally Posted by AlterZwerg View Post
    Starship Combat:
    It seems that the ranks in piloting of the PCs pilot arenīt added to the PC ship AC/TL and there is no way to change it manually on the ship sheet.
    Tested in an ongoing campaign and a fresh campaign without extensions.
    You might need to cycle the pilot to passenger and back for it to update. I wasn't able to see this fail to add the pilot's ranks to the ship's AC/TL
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #1530
    Quote Originally Posted by superteddy57 View Post
    You might need to cycle the pilot to passenger and back for it to update. I wasn't able to see this fail to add the pilot's ranks to the ship's AC/TL
    I did and afterwards the AC/TL of the ship on the Party Sheet were correct. The stats in the CT were still wrong but after i removed the ship from the CT and added the updated one from the Party Sheet everything is fine.
    42

Page 153 of 154 First ... 53103143151152153154 Last

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in