Cosmere RPG Beta Launch
Page 8 of 9 First ... 6789 Last
  1. #71
    Wanted to confirm that today's update to the extension resolved the issue. Thanks @chillhelm!
    Attached Images Attached Images

  2. #72
    Started getting errors using this extension today. Have used it since it's release and love it! Anyone else having problems? It still seems to work but my players and I are getting error codes popping up every time we open or resize the CT...

  3. #73
    Chillhelm is away doing real.life stuff (can you believe it)... but Tests are.now gonna be part of SWADE core (along with some other great stuff). Check out the Beta 5.1 thread and Discord.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  4. #74
    Quote Originally Posted by Jiminimonka View Post
    Chillhelm is away doing real.life stuff (can you believe it)... but Tests are.now gonna be part of SWADE core (along with some other great stuff). Check out the Beta 5.1 thread and Discord.
    Thanks for the update! Appreciate all of the work this community does!!!

  5. #75
    Yes. As Jiminimonka said, the functionality of this extension is now fully avaiable in the main line Savage Worlds Ruleset. I have delisted it on the forge.
    Check out my Extensions for Savage Worlds:
    Mass Battles: Forge and github
    Reload Consumption: Forge
    Chase&Combat Compilation: Forge

  6. #76

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    761
    Thanks Chillhelm for that extension. I used it in all my games. It's nice to have that functionality in the core rules.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  7. #77
    First, THANK YOU!!!
    I have always loved this extension and the way it is implemented in the Core Rules is real nice... love the additional info it shows for the GM and Players in the CT.
    One question, any thought given to if you are running with the Creative Combat Option on that the output from the Creative Combat Table roll could have a button to auto apply simialr tot he standard button to apply the result of the test?

  8. #78
    Quote Originally Posted by Weeg View Post
    First, THANK YOU!!!
    I have always loved this extension and the way it is implemented in the Core Rules is real nice... love the additional info it shows for the GM and Players in the CT.
    One question, any thought given to if you are running with the Creative Combat Option on that the output from the Creative Combat Table roll could have a button to auto apply simialr tot he standard button to apply the result of the test?
    Turn on Creative Combat in Settings. I think that will do it.

    You have to drag the text "Busted blah blah" from chat to the affected actor on CT.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  9. #79
    I am getting a lot of errors when using this extension.

    SW Fast Test Error 1.png
    SW Fast Test Error 2.png

    I have turned off every other extension and gone one-by-one to find the error in this one.
    Help, please?
    The beginning of any story is a happy accident; the end, a tragic fate.

  10. #80
    I think Fast Tests was integrated into the main ruleset code last month; but one of the SW guys will have to verify. If so, you no longer need the extension.

    Regards,
    JPG

Page 8 of 9 First ... 6789 Last

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in