Thread: 2024 PHB and DMG bugs reports
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September 29th, 2024, 23:04 #101
Indeed, those fields have changed. Have you tried to swith to Legacy mode and then back to 2024?
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September 29th, 2024, 23:04 #102
As you say there's no Saving throw field in the 2024 NPCs. We may have to wait until the Monster Manual comes out to find out why that is; but at the moment we have to assume that creatures won't get a bonus to saving throws beyond that which they get from an ability score modifier.
You will need to work out what their skill bonus is if they have proficiency in a skill - just like in your image. Having said that the first creature I looked at in the new PHB (Black Bear) has noted its Perception skill at a +5 which doesn't add up with it's ability modifier + it's proficiency. So it would seem that the Black Bear actually has double proficiency in that skill.
A creatures proficiency modifier (probably) depends on its CR - as it did in the 2014 version of 5e; this is a calculated field and therefore not editable.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 30th, 2024, 04:34 #103
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Thanks Zacchaeus and Laerun,
I'm thinking to publish this module on DMs Guild before the new MM.
I'll use the skill field with the desired str and con save bonuses for while, leaving a note to customers. As soon as MM releases, I'll update the module.
I looked at the cat and crocodile, I think their dex and con saves have proficiency bonus applied to them.Last edited by mgmgambit; September 30th, 2024 at 05:11.
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September 30th, 2024, 08:03 #104
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@Ferno,
Thanks for reporting the issue with the Barbarian subclass (Path of the Zealot). I was working on a similar issue earlier today where the subclass wasn't getting tracked correctly if both the Legacy and the new PHB were both open. This should be fixed with the Tuesday update.
@Laerun,
Thanks for reporting.
When reporting, please break out the issues individually. Also, you mention 2024 with no Legacy content; but then you mention Tasha's method which is only relevant to Legacy material.
I tried recreating the issues with my current development build.
* Background abilities (2024) - When you select the second option, you are saying to add +1 to three different stats, and there are only three stats. So, no additional choices are needed.
* Drag and drop background abilities (2024) - Same as above.
* Skill/Expertise record add order - I'm aware of this situation and tracking; but there are a lot of moving parts, so I'm waiting to address once things slow down.
@Tooting Dog,
Thanks for reporting about the Warlock and Ranger prepared spells. Are you talking about the Legacy (2014) versions or the new (2024) versions?
For 2014, the Ranger and Warlock do not have Prepared Spells according to the class description; and this is correctly in PC builds.
For 2024, the Ranger and Warlock have Prepared Spells according to the class description; and this is showing correctly in PC builds. The Ranger and Warlock technically know all the spells on their class list; and can prepare a certain amount according to their class table.
Regards,
JPG
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September 30th, 2024, 08:08 #105
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@mgmgambit,
The NPC initiative and save modifier fields can be adjusted by unlocking the NPC sheet, and holding Control and using the mouse wheel while over the initiative or save modifier fields.
Regards,
JPG
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September 30th, 2024, 16:04 #106
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Wow that worked!!!
Thank you very much
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September 30th, 2024, 17:07 #107
I asked WOTC about the Save and Modifier values for NPCs when I was doing the NPCs in the PHB and even though they seem to be the same as the ability bonuses for most creatures, this will not be the case across the MM - especially for higher level monsters.
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October 1st, 2024, 22:02 #108
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Updates Today
https://www.fantasygrounds.com/forum...l=1#post727177
Regards,
JPG
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October 2nd, 2024, 02:29 #109
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Re: Warlocks and Sorcerers preparing spells in 2024 PHB.
I know it's been a few days since this was talked about, but allow me to clear up any confusions. First of all, what I'm about to say is regarding the 2024 rules, not legacy 5e.
For all intents and purposes, what happens now is that all spellcasters, except the Wizard, know all their spells (ie: have full access to their entire spell list), but can only prepare a specific amount of them and can change that list of prepared spells at specific times and to a predefined degree.
For many classes, that means that every time they finish a Long Rest, they can replace their entire list of prepared spells. (EG: Cleric, Druid).
Some classes get to change only one spell in their list of prepared spells when they finish a Long Rest (EG: Paladin, Ranger).
And some classes get to change only one spell in their list of prepared spells when they go up a level (Sorcerers, Warlocks, I think Bards too).
So yes, while in practice it's the same as before, technically what warlocks do now, is that they select their prepared spells when they go up a level. They don't learn new spells in the traditional sense. Again, in practice it's the same.
So, FG now gets you in preparation mode by default, and you can, as a warlock, choose and add your entire repertoire of spells in your character sheet as you gain levels, but you have the right to switch up the list of prepared spells only when you level up, and only by one spell--not including the extra spell you can prepare when your number of prepared spells goes up as you level up.
So, there.
Now, you can also ignore that, and handle it as before, where you only add the spells you "know" on your sheet, and do away from the whole preparation process.
Again, this is only regarding 2024 content.
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October 2nd, 2024, 02:33 #110
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@Moon Wizard, thank you for the updates to the 5E ruleset, specifically:
- Automating the experience needed on Level Up
- Inspiration broadcasting to chat
- The Find Token button (have had to explain so many times to people how to find it previously)
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