Thread: DC20 Community Ruleset
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August 24th, 2024, 13:27 #31
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- Feb 2019
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August 26th, 2024, 04:33 #32
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- Apr 2018
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August 28th, 2024, 09:51 #33
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- Nov 2018
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Hi, I created a campaign with the DC20 ruleset (0.8 beta). I don't have the option to load any DC20 modules. As a result, I'm not seeing any ancestries or spells or anything.
Also, I can't seem to edit the character sheet. I can't see where to enter the ability modifiers, for example.
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August 28th, 2024, 18:44 #34
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- Feb 2019
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Hi!
There are currently no DC20 content modules available (yet). I am not sure if I would be allowed to create such modules - although I guess the content of the free rules could be fine. This means that unfortunately for now, you have to create entries like monsters, spells, ancestries, items, feats, etc. yourself.
Regarding editing the character sheet: I'm not sure what the issue is on your side, it works fine for me. Note: Multiple fields are auto-calculated and cannot be edited. However, the four Attributes (left-hand section on the "Main" tab) should be editable. Just click on the field (it should then be outlined) and then type the new number.
Hope this helps! If you still cannot edit the desired fields on the character sheet, let me know which fields exactly your are having troubles with.
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August 28th, 2024, 20:39 #35
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- Nov 2018
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Thanks for the reply. The editing works. I might have been trying the "Prime" stat or something else. Shrug. Chalk it up to user error.
As for creating modules, I'm guessing DC20 coach would be okay with you creating them. It's getting his system to more people. I'd bet Foundry and other VTTs have implemented the beta rules. That is, as long as you have time.
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August 30th, 2024, 00:27 #36
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September 29th, 2024, 04:37 #37
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- Jun 2020
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Again, great work. I have a ton of the rules preview set up on your ruleset now, and have found a couple of issues that I don't know if you are aware of yet.
1-Effects added to the combat tracker are not ending (self removing), after their end conditions have been met.
2-If a player clicks on a cast icon on their action tab for an attack roll, and there is no save set up on the same action, it throws a bunch of errors and then the combat tracker becomes unstable (wierd things happen).
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September 29th, 2024, 19:04 #38
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- Feb 2019
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Thank you for reporting these issues! I was able to confirm and fix the second issue regarding the "Cast" button when no save is set up. Regarding the first issue: Could you please give me an example of an effect that you would expect to be automatically removed, but isn't? Please note that the (R) modifier for effect automation is not implemented yet.
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September 30th, 2024, 19:17 #39
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- Jun 2020
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No worries. Any effect where it ends after x rounds or x minutes, as well as ending after next roll.
On another note...anyone got NPC's or different spells coded in yet that they would be willing to share? I'm willing to share anything I have set up already, ask away.
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September 30th, 2024, 19:23 #40
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- Jun 2020
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....and I just tried to replicate and it isn't doing it now. Maybe the attack/save error had messed things up on effect endings and I forgot to reconfirm the error after a reboot
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