GI JOE RPG Launch
  1. #1

    Character Questions

    Hello,

    What is the reason the Deadly Simplicity Cleric feat is not available to Champions?

    In the remaster, Caustic Blast replaces Acid Splash. Running the Beginner Box adventure, Caustic Blast is overpowered. Why create a level 1 AoE cantrip? Do you think the spell's behavior is an error?

    When a character applies Hunt Prey to a target, Flurry modifiers are not being applied. Both Hunt Prey and Flurry (Hunter's Edge) are turned On in the Combat tab. Is there another step to automatically apply the Flurry bonus? (My current solution is to duplicate the weapon with a new name and apply the Flurry Bonus.)
    Last edited by Nodwick; September 28th, 2024 at 18:43.

  2. #2
    Champions don't get Deadly Simplicity as a feat because their Deific Weapon class feature does the same thing.

    I think you are overestimating how useful a 5-foot-burst is on caustic blast; it's not super often that creatures will be tightly bunched up together like that. Electric arc does better damage on average and can almost always hit two creatures.

    For Hunt Prey, make sure you are using the multi-attack buttons at the top of the character sheet, not rolling the second/third attack of your weapon. For example, if your weapon's attacks are +10/+5/+0, for your second attack don't roll the +5. Instead, click the "multi atk #2" button and roll the +10; Flurry will be applied correctly.

  3. #3
    Champions don't get Deadly Simplicity as a feat because their Deific Weapon class feature does the same thing.

    PC1 page 113 Deadly Simplicity: When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step.
    If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.

    PC2 page 89 Deific Weapon: You zealously bear your deity’s favored weapon. If it’s an unarmed attack with a d4 damage die or a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). If the weapon is uncommon, you gain access to it, and if it’s an advanced weapon, you treat it as a martial weapon for the purposes of proficiency.

    Deific Weapon excludes weapons that are not unarmed attacks with d4 damage or simple weapons. I agree with you that Deific Weapons should be the same as Deadly Simplicity. Maybe this is an oversight in the remaster.

    Caustic Blast: When running adventures, I'll do more to keep mobs from bunching. (I liked the old Acid Burst splash more as a cantrip.)

    Hunt Prey: That is great functionality for applying MAP modifiers from Feats.

    Thanks for the replies.
    Last edited by Nodwick; September 29th, 2024 at 16:19. Reason: error in sequence

  4. #4
    Quote Originally Posted by Nodwick View Post
    Deific Weapon excludes weapons that are not unarmed attacks with d4 damage or simple weapons.
    So does Deadly Simplicity - read the requirements of the feat, not just the text.

  5. #5
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,088
    Quote Originally Posted by Nodwick View Post
    When a character applies Hunt Prey to a target, Flurry modifiers are not being applied. Both Hunt Prey and Flurry (Hunter's Edge) are turned On in the Combat tab. Is there another step to automatically apply the Flurry bonus? (My current solution is to duplicate the weapon with a new name and apply the Flurry Bonus.)
    Refer to the "How to Use" section of the "Flurry (Hunter's Edge)" class feature:




    This also refers you to the "Hunt(er) Prey" class activity on the actions tab (I'll need to fix that typo as it should be Hunt Prey), which has further How to Use information:

    Attached Images Attached Images
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #6
    Quote Originally Posted by Nodwick View Post
    Deific Weapon excludes weapons that are not unarmed attacks with d4 damage or simple weapons. I agree with you that Deific Weapons should be the same as Deadly Simplicity. Maybe this is an oversight in the remaster.
    Deadly Simplicity has the prerequisite of "deity with a simple or unarmed attack favored weapon" and "trained with your deity's favored weapon"

  7. #7
    Thank you for the replies and help understanding the mechanics of FG.

    I suppose I need to approach favored weapons from a different angle. I don't see a benefit to a cleric or champion using the deity's favored weapon, if it won't receive the bump in damage die size. To me it seems the favored weapon would be a hallmark of the deity's servant and as such would have some special ability above being just a weapon.

  8. #8
    For Warpriest Clerics, keep in mind that you only get Weapon Critical Specialization, and later master proficiency, for your deity's favored weapon.

    For Champions, getting free access to an Uncommon or Advanced weapon is super good.

  9. #9
    OTOH if you are champion of a deity who has a common martial favored weapon, it's true that there's not really any reason except flavor to use that weapon.

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in