TALES of the VALIANT
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  1. #111
    Quote Originally Posted by damned View Post
    It is very difficult to stop the modifier route without it impacting other drag and drop events.
    I have added a message that the player has modified currency any time that occurs.
    I have fixed the positioning.
    Let me know how it goes.
    The overlap is gone. I understand the modifier box but under testing no message was given. Will this just be a client side effect?

    The error on the Skills tab it still happening.

  2. #112

  3. #113
    No errors and I see the message on the client side. Thanks for getting this all working.

  4. #114
    Looks like this needs updating for the 2024 ruleset.

  5. #115
    Yep. Nomad pushed a bunch of updates and looks like there are some downstream consequences. TIMNM.png
    lol/no

  6. #116
    Any chance this will be fixed? It looks like errors on multiple tabs.

    10/22/2024 5:56:57 AM] [ERROR] windowlist: Could not find windowclass ()

    [10/22/2024 5:56:57 AM] [ERROR] Script execution error: [string "TrustIssues:..gn/scripts/char_skilllist.lua"]:43: createWindow: Unable to create window

    [10/22/2024 5:56:57 AM] [ERROR] window: No vertical anchor defined for control (misc) in windowclass (char_skill_item)

    [10/22/2024 5:58:05 AM] [ERROR] Script execution error: [string "TrustIssues:..gn/scripts/char_inventory.lua"]:25: attempt to index global 'encumbrancebase_label' (a nil value)

    [10/22/2024 5:58:18 AM] [ERROR] Handler error: [string "W:charsheet_overview"]:33: attempt to index field 'contents' (a nil value)

  7. #117

  8. #118
    Quote Originally Posted by damned View Post
    Im sorry I am having a lot of difficulty adapting the new character sheet changes.
    No worries just checking in.

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