Thread: Savage Rifts Feedback and Issues
-
September 24th, 2024, 03:07 #421
is my group the only group to have played through the garnet town gambit on FG? its unplayable. error messagaes every 2 mins. its the worst ruleset ive ever used for FG and its going to make people switch to foundry unless you sort it out. stop asking me for the answers. its an absolute joke and i dont want to play it anymore. the only reason i didnt abandon the game is because we were all looking forward so much to playing it. could someone else play through this PROPERLY and confirm this for me. all i did was create the encounters that werent supplied or given to us in the actual module that i needed to play.
also nothing was populating on the combat trcker or the map after i created the encounters. absolute nightmare game.
-
September 24th, 2024, 03:37 #422
we used pregens from the archeatypes set, and some player made characters. most of the coded stuff gave errors. none of the cybernetics code properly, and the tables arent fit for purpose. i have all the rifts content open.
-
September 24th, 2024, 07:03 #423
I have not had these errors and no one else has reported the errors.
I don't have a crystal ball. Post your console report from the last session. You know how to do that?
All the encounters are there. Which one(s) are you saying are not? Encounters going to the combat tracker is handled by CoreRPG and SWADE not Rifts.
When I play and find errors I fix them. I have not found any in a while. There are a bunch of updates going out today for the latest version of SWADE on FG. You find a bug report it then I can investigate. Like I said I don't have a crystal ball and can only fix what errors I find or are reported.Last edited by Jiminimonka; Yesterday at 20:08.
Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
September 24th, 2024, 16:32 #424
- Join Date
- Sep 2020
- Location
- Ballston Lake, NY
- Posts
- 719
This could be extensions. A fair amount has changed around the combat tracker in both CoreRPG and the SWADE ruleset. This broke extensions that interact with CT, and some of them have not been updated because those changes are ongoing.
Disable extensions and see if that makes a difference.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
-
Yesterday, 20:04 #425
Players with Power Armor (e.g. Glitter Boy) should remove the armor from their characters and add the new updated version. In the latest build of SWADE, Power Armor has Strength and Toughness built into it without needing Effects, so it will throw some errors until this is done.
Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
-
Yesterday, 20:53 #426
Just pushed an update for Archetypes 1 & 2 - Glitter Boy Armor needed swapping to the new version and some other minor updates.
Should go out on Tuesday.Savage Rifts© on Fantasy Grounds Store
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks