Cosmere RPG Beta Launch
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  1. #421
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    is my group the only group to have played through the garnet town gambit on FG? its unplayable. error messagaes every 2 mins. its the worst ruleset ive ever used for FG and its going to make people switch to foundry unless you sort it out. stop asking me for the answers. its an absolute joke and i dont want to play it anymore. the only reason i didnt abandon the game is because we were all looking forward so much to playing it. could someone else play through this PROPERLY and confirm this for me. all i did was create the encounters that werent supplied or given to us in the actual module that i needed to play.

    also nothing was populating on the combat trcker or the map after i created the encounters. absolute nightmare game.

  2. #422
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    we used pregens from the archeatypes set, and some player made characters. most of the coded stuff gave errors. none of the cybernetics code properly, and the tables arent fit for purpose. i have all the rifts content open.

  3. #423
    I have not had these errors and no one else has reported the errors.

    I don't have a crystal ball. Post your console report from the last session. You know how to do that?

    All the encounters are there. Which one(s) are you saying are not? Encounters going to the combat tracker is handled by CoreRPG and SWADE not Rifts.

    When I play and find errors I fix them. I have not found any in a while. There are a bunch of updates going out today for the latest version of SWADE on FG. You find a bug report it then I can investigate. Like I said I don't have a crystal ball and can only fix what errors I find or are reported.
    Last edited by Jiminimonka; September 28th, 2024 at 21:08.
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  4. #424

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    This could be extensions. A fair amount has changed around the combat tracker in both CoreRPG and the SWADE ruleset. This broke extensions that interact with CT, and some of them have not been updated because those changes are ongoing.
    Disable extensions and see if that makes a difference.
    Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.

  5. #425
    Players with Power Armor (e.g. Glitter Boy) should remove the armor from their characters and add the new updated version. In the latest build of SWADE, Power Armor has Strength and Toughness built into it without needing Effects, so it will throw some errors until this is done.
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  6. #426
    Just pushed an update for Archetypes 1 & 2 - Glitter Boy Armor needed swapping to the new version and some other minor updates.

    Should go out on Tuesday.
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  7. #427
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    I plan on running another game tonight, i'll try to remember to download the logs at the end of the game.

    I opened the terroro on the dark frontier module with a view to running it... and the first page or so in has a double text entry where the text has been copy pasted in twice bt mistake... and can you tell me what the deal is with the paradox shaman... it was literally the first random link i clicked on... AND ITS AN EMPTY ENRTY.

    im assuming it'll be like this all the way through.

    Also its set to read only, which is a real pain the arse. could you change this please.

    best regards

  8. #428
    Just tested Paradox Shaman, link works fine in mine, and so do all the others. Also no double entries on the chapters in the Campaign Book or Players Book (which must be the ones you are talking about).

    Make sure you have the Setting: SW - Savage Rifts extension running or Frameworks (and a lot of other Rifts stuff) will not work.

    I am pushing a hotfix now so the Campaign Book is not locked.
    Last edited by Jiminimonka; September 30th, 2024 at 07:48.
    Savage Rifts© on Fantasy Grounds Store
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  9. #429

    Savage Rifts doesn't work if you don't have the Setting: SW - Savage Rifts extension activated in your campaign.
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  10. #430
    From Savage Foes of North America the Crazy and Juicer NPCS both have [@Attacks -2] instead of [@Attack -2] breaking the automation of this function. I have not checked for other NPCs in other material.
    The longsword is 15 gold and the short bow is 30? Wait, that means it costs 5 gold for the materials for a longsword and 10 gold for the materials for a short bow?

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