DICE PACKS BUNDLE
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  1. #131
    Trenloe's Avatar
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    May 2011
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    Colorado, USA
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    34,077
    There appears to be an issue when delaying a turn in the CT, detailed here: https://www.fantasygrounds.com/forum...Turn-in-combat

    This is the error reported in the console: [ERROR] Script execution error: [string "2E:scripts/manager_combat_adnd.lua"]:949: attempt to perform arithmetic on local 'nLastInit' (a nil value)
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #132
    Thanks for confirming, Trenloe. I did see that other post a couple of days ago and thought it might be mine that was causing the issue. Just didn't have time to check. I'll give it a look and see what's going on.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  3. #133
    New version in Forge - 1.84

    Fixes issue with PC/NPC delay initiative.

    Thanks.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  4. #134
    Hi,
    Another Tuesday, another update, and everything's gummed up again.

    Works fine without AD&D Options but host of script errors with extension loaded
    Attached Files Attached Files

  5. #135
    Thanks for the logs and the report. Same error as the last time and only the 3rd time I've seen it. Maybe I'll get lucky and be able to reproduce it this time. I'll apply the updates and see what happens...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  6. #136
    I updated and had a look at the CoreRPG code updates. There's nothing in there that should affect anything with OSRIC or the extension. And, of course, I can't reproduce the issue. Is this a problem in all of your campaigns? If nothing else, maybe you can get me a copy of a campaign folder that you're seeing the issue in and I can try it on my end. I've never tried running someone else's campaign folder, but I don't know of a reason that it wouldn't work.
    Twitter: @Doomswords
    Discord: Doomsword#0669

  7. #137
    Hi,

    Only one campaign - a different one to last time. The only connection I can see is that in both cases it was the first campaign to be launched after update.

    All my other campaigns seem fine and all are just plain OSRIC with AD&D Options, no other extensions.

    Hmm, can't upload a zip of the campaign folder here, too large so have uploaded it to my google drive.

    https://drive.google.com/drive/folde...eT?usp=sharing

    New policy, back up campaign before launching after an update!

  8. #138
    Thanks! I grabbed the files and I'm seeing the issue, too. It certainly makes it unusable. I'll try to figure out exactly when it happens during loading...
    Twitter: @Doomswords
    Discord: Doomsword#0669

  9. #139
    It is odd, as I say the only similarity I can see is that although it happened to 2 different campaigns on 2 different occasions (the last two FGU update Tuesdays) on each occasion it was the first campaign I launched after the update - all others seem unaffected.

    That implies to me that its some kind of trigger event that isn't completing until a campaign is loaded (or closed) causing it to freeze but not affecting subsequent campaigns.

    I'll delete the campaign folder now, let me know if you need it again or a clean version for comparison

  10. #140
    I've got what I need - thanks for the help. A thought... maybe next time you update you could try creating a new campaign with OSRIC and the extension to see if it happens then, too.
    Twitter: @Doomswords
    Discord: Doomsword#0669

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