Thread: 5E - Better Combat Effects Gold
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Today, 14:48 #611
I can’t help fully but maybe I can give some idea of how to get it to work.
Using the extension Blissful Ignorance you can use the coding “MAKEVULN”
Set it to action only. And use an !IFT: statement to check to see if they VULN already. Not sure if it would make it double VULNERABILITY or what. Might not need the IF not statement.
That should help with that VULN part.
About the check to see if they are VULNERABLE already to bludgeoning is going to be a bit harder. Because there isn’t always an effect on creatures that says exactly something to check for.
I think you are going to either have to hand wave something or manually check and roll.
Once I’m back off holiday. I might be able to help more if you don’t have it figured out. I should be back next week.
You can also hit me up on discord.-MrDDT
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Today, 23:10 #612
Patriarch
- Join Date
- Feb 2017
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- the seaside, UK
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Hi MrDDT,
thanks for pointing me to Blissful Ignorance, it's exactly what i needed to give bludgeoning vulnerability to all undead targets:
IFT: TYPE (undead); MAKEVULN: bludgeoning
and it doesn't seem to give double vulnerability which means I don't even need to check if they're already vulnerable, which makes things easier!
So I just need to find a way to reference existing vulnerabilities to trigger an effect result (DMG: 1d6 radiant in this case) but as you say it may not exist or even be possible, which will be a shame, but would only leave that part to be done manually if necessary. So that's definitely still a win in my opinion.
Cheers for all your help.
Simon
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