Thread: 5E - Better Combat Effects Gold
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September 23rd, 2024, 02:40 #601
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September 25th, 2024, 18:38 #602
Version Update: v5.38
* Fixed: Script error with Kingdoms and Warfare
* Fixed: Recharge not working
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September 26th, 2024, 16:37 #603
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- Jan 2020
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Good morning, I have this extension and aura effects, how do I create the Twilight sanctuary code?
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September 26th, 2024, 19:33 #604
Patriarch
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Hi,
is it possible to code this for the Bonebreaker Mace:
You gain a +1 bonus on attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use it to attack an undead creature.
When you hit an undead creature with this magic weapon, treat that creature as if it is vulnerable to bludgeoning damage. If it is already vulnerable to bludgeoning damage, your attack deals an additional 1d6 radiant damage.
I've been able to do the first part, but can't work out if the second part (in red) is possible, even partially?
Any help gratefully received.
Cheers,
Simon
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September 27th, 2024, 01:11 #605
Hmm...
If you use the Equipped Effects extension, so you can add the On Action trigger when adding the effect to the mace itself...
First: The Bonebreaker Mace itself is a +1 weapon
Second: Add an effect to the Mace for the bump in to hit and damage
< IFT:TYPE (undead); ATK: 2; DMG: 2 >
Third: Add the effect to test for VULN and then add the extra damage. We can add this to the previous effect, I think, to save an entry line in the CT. I *think* the effect is read left-to-right, so it should always use the initial IF, and then read the second IF after.
* This tests (a) is the target undead; if so modify the weapon attack; AND THEN test (b) are they vulnerable to something?, if they ARE, (c) is there a reference to bludgeoning? IF YES, add *more* damage.
* You *may* be able to test IFT:CUSTOM (VULN: bludgeoning) which would probably be WAY better...but I wasn't sure you could add the : in a ( ) test. I have not tested this - I'm re-building my campaign's custom classes based on the 2024 release and it's eating upo a TON of time. Let me know if this worked, though. :}
< IFT:TYPE (undead); ATK: 2; DMG: 2; IFT:CUSTOM (VULN); IFT:CUSTOM (bludgeoning); DMG: 1d6 radiant >
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September 27th, 2024, 02:11 #606
Just to be clear this doesn’t do an add on action trigger in when using this item. It does add on action matching trigger.
Also known as an IFT effect.
Advanced Effects extension does have an action only trigger with works when using the weapon only.
Example of how they differ is: Say your trigger for the mace is when you hit an undead creature you do extra damage.
Well if you use an IFT undead check. It’s going to give a true return on all undead for all attacks giving you extra damage with the mace or shooting a fire bolt.
If you do Advanced Effects extension for action only. It will only do the extra damage to undead when using that weapon to attack.Last edited by MrDDT; September 27th, 2024 at 02:14.
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September 27th, 2024, 02:41 #607
Advanced Effects <-- That's what I meant. Great catch MrDDT!!
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September 27th, 2024, 15:33 #608
Patriarch
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Hi,
thanks for this, but unfortunately I'm not able to get it to work with the coding you kindly explained above. I'm struggling to get the radiant damage to only apply if the target is already vulnerable to bludgeoning damage.
Plus there is also the effect that any target not vulnerable to bludgeoning damage is treated as though it was, except for the extra radiant damage that only applies to a target the is vulnerable to bludgeoning damage by default. But maybe this isn't something that can be coded?
I am using Advanced Effects, 'Action Only', sorry I should've mentioned that.
Cheers for all your time and help,
Simon
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September 27th, 2024, 15:39 #609
Try this. You'll need the aura ext.
Twilight Sanctuary; IF: !CUSTOM(unconscious); LIGHT: 0/30 FF4B0082; AURA: 30 !enemy,804B0082; AoE Twilight Sanctuary; IF: !CUSTOM(Object); IF: !Custom(TwilightEndEffect); TREGENE: 1d6 [CLERIC]
TwilightEndEffect; 'Manually remove the charm or frightened effect and this effect [RE]Last edited by rhagelstrom; September 27th, 2024 at 15:46.
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September 27th, 2024, 15:42 #610
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