TALES of the VALIANT
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  1. #501
    My first attempt at a theme and decal for an unofficial TWD... And it was my first time using GIMP, that's why it's so horrible hehe... One day I'll get there! Thanks to everyone here for the constant help and especially to @damned with all the tools he provided us. Every example, every link, every step-by-step tutorial... Thanks man, I hope one day I'll learn without so many stumbles how to develop (at least the basics) my own games to play with my friends and share with those who want to.

    Captura de tela de 2024-09-20 11-28-12.png

  2. #502
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    Well done Vangomes.
    Try making the blood opacity 95% and see what that looks like?
    You could also share the extension and export a couple of characters so that others could play too.

  3. #503
    hey damned, I am deep into my gamma world 4e implementation and am wondering if there is a command that can getlevel from a specific class choice only.

    for example there are four classes in Gamma World 4e; many mutations, derived attributes and skills get a bonus equivalent to class level but only in a specific class.

    I don't see a way to getlevel from <class> so I have been adding class specific alternates in Rolls instead.

    Example:
    Stealth <--all non-scouts take this version
    Stealth Scout <--Scouts take this version

    while this is generally manageable it's unwieldy when I get to Mutations.

    Do you have any suggestions?

    thanks!

  4. #504
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    How would you propose the system handle that?
    It can only be done by code.
    You would need to write your own extension if you wanted this handled automatically.

  5. #505
    Quote Originally Posted by damned View Post
    How would you propose the system handle that?
    It can only be done by code.
    You would need to write your own extension if you wanted this handled automatically.
    To be clear I am NOT a coder by any means + I want to reiterate how awesome Xcore is and how easy it is work with, I am just pushing up against it's boundaries hence all these questions.

    I would imagine the call would look something like: getlevel IF ClassName = X

    thanks

  6. #506
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    Hi adzling - Im also not a coder!
    As stated previously my intention is to build a flexible and easy to use system that caters for most stuff even if that means with limited automation.
    This particular mechanic is very much an edge case mechanic in the wider scheme of things and I wont be adding any support for it directly into XCore
    You have a completely feasible solution with the 2 different skills.
    If you want something more specific it will require an extension by you or by someone.

    Dont think that the coding will always be beyond you.
    There are some good examples in the forge.

  7. #507
    Hey again damned, any suggestion on where to do enter "monsters"?

    The only place I can imagine them going would be "NPCs" but that seems wrong for non-specific monsters/ animals etc.
    thanks

  8. #508

  9. #509
    ok gotcha thanks
    I just have monsters to enter for GW4e and then I'll be done!

  10. #510
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    Very good.
    Hopefully you might be able to export a mod containing your setup without any descriptive text and then others can also play!

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