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September 24th, 2024, 19:16 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,171
Release Updates for September 24th, 2024
Please remember not to update right before a game starts.
In order for some of the updates in data modules/books to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Pathfinder 2 RPG - Pathfinder Adventure Path #165: Eyes of Empty Death (Abomination Vaults 3 of 3) (Pathfinder 2.0)
- [Fixed] Beluthus spells.
Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
- [Fixed] Devourer spells.
PFRPG2-data (Pathfinder 2.0)
- [Updated] Thumbnail graphics
Horror Companion (SWADE) (Savage Worlds)
- [Updated] Update and bug fixes (as per forum thread)
SFRPG2-data (Starfinder 2.0)
- [Updated] Updated to include recent full dLC fixes/updates
- [Added] level 1 pregen iconic playtest PCs.
- [Added] deity lookup data records.
Starfinder 2 RPG - Starfinder Second Edition Playtest Rulebook (Starfinder 2.0)
- [Fixed] Ancestry ability links embedded in description opened blank window
STARFINDER 2 RPG RULESET (Starfinder 2.0)
- [Updated] SF2 logo in PC sheet
Starfinder 2 RPG - Flip-Mat: Second Edition Playtest Multi-Pack (Starfinder)
- [Added] Missing module thumbnail
Cyberpunk Red: Core Rulebook (Cyberpunk Red)
- [Fixed] Rest error
- [Fixed] incorrectly colored buttons
- [Updated] hq cyclers to have background frame
Savage Rifts: Savage Foes of North America (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts: Game Master's Handbook (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts: Blood and Banes (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts(R): Land of a Thousand Islands (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts(R): Arcana & Mysticism (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts(R) North America: Empires of Humanity (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Rifts(R) for Savage Worlds: Atlantis and the Demon Seas Sourcebook (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Savage Rifts(R): Tomorrow Legion Field Manual (Savage Worlds)
- [Updated] For SWADE 5.10.1 Update
Deadlands Reloaded: Player's Handbook (Savage Worlds)
- [Updated] Compatibility update
Savage Worlds Adventure Edition (Savage Worlds)
- [Added] Define trait challenges for weapons, powers and npcs
- [Updated] Construct description has typo corrected
- [Updated] Frenzy short description changed
- [Updated] Improved Sweep short description changed
- [Updated] Relief power now has effect that was used for Fantasy Companion
Seven Worlds Setting Guide (SWADE) (Savage Worlds)
- [Fixed] Cleaned up formatting inconsistencies to align with campaign modules
- [Fixed] Incorrect Vehicle (Ship) attributes and references
- [Added] Missing reference manual links
Seven Worlds Setting Guide (Savage Worlds)
- [Fixed] Cleaned up formatting inconsistencies to align with campaign modules
Epic Treasures (5E) (5E Compatible)
- [Updated] Updated the File to use current module conventions
Dungeons & Dragons Player's Handbook (D&D fifth edition)
- [Added] Separated out the weapons page so that weapon and mastery properties now have their own pages.
D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Refmanual data
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Refmanual data
D&D Classics: Dungeon Masters Guide (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Refmanual data
Pathfinder 2 RPG - Player Core 2 (Pathfinder 2.0)
- [Fixed] Sorcerer weapon and armor proficiencies incorrect
Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
- [Updated] Sidebar Open GM DC Panel button removed. Replaced by floating desktop button when GM DC Panel closed.
- [Updated] Right side control positioning for PC Main and Combat tabs.
- [Fixed] NPC action "Automation" label editable.
- [Updated] Pre-populated effects: HIDDEN case change to Hidden
- [Added] Off-guard token condition widget
- [Fixed] Sorcerer weapon and armor proficiencies incorrect
Savage Worlds Base (Savage Worlds)
- [Added] Damage field can contain effect notation which would be applied in case defender fails trait challenge
[Added] `Hard Choices` setting rule option
[Added] `Creative Combat` setting rule option
[Added] Text can be dropped on combat tracker to start check trait challenge
[Added] `Electronics` type for attacks
[Added] Pre-defined Maneuvering roll type. This will only work when vehicle is in combat tracker
[Added] `/roll maneuvering` slash command
[Added] `Roll` field in weapon and attack info record sheet. Use to define roll type for the attack. Supported roll types are `Attack`, `Test`, `Opposed`, `Check` and `Apply`
[Added] Test support in combat tracker using Trait challenge section
[Added] Opposed roll support in combat tracker using Trait challenge section
[Added] Save roll support in combat tracker using Trait challenge section
[Added] Successful Trait challenge will remove defender from targeting
[Added] Drop Benny on Trait challenge section to re-roll defense trait
[Added] Drop number on Trait challenge section to set defense trait score
[Added] Drag Trait challenge section and drop on another one to merge results
[Added] Drag Trait challenge section and drop on another combatant to move the challenge to that combatant
[Added] Trait re-roll will use existing Trait challenge section if any if found
[Added] `Turn: Skip dead non-ally` option. Use to auto-skip incapacitated non-friendly combatants
[Added] `Turn: Skip hidden actor` option. Use to auto-skip hidden non-friendly combatants
[Added] `SKIPTURN` effect will auto-skip combatant
[Added] On/Off field in modification. Use to control if modification is included in effect framework
[Added] PC inventory show arcane device power names
[Added] Added Strength die and Toughness to power armor
[Added] [DEV] `CreatorManager.registerVehicularCategory` function. Use to register new vehicular weapon category names
[Added] Player characters can be dropped onto the archetypes list to create an archetype
[Updated] Damage roll applies to single target even if there are pending attacks in combat tracker
[Updated] Equipped Power Armor grant size, pace, running, toughness, and strength effects
[Updated] Performance improvements in combat tracker
[Updated] Minor layout changes to combat tracker
[Updated] Benny re-rolls includes user data
[Updated] Duplicate combatant on combat tracker respects NPC numbering option
[Updated] Updated power armor run die to not roll when armor is not on character inventory.
[Updated] [DEV] `TraitManager.getTraitCustomData` parameters should include actor reference
[Updated] [DEV] `TraitManager.getAttackCustomData` parameters should include actor reference
[Updated] [DEV] `TraitManager.getDamageCustomData` parameters should include actor reference
[Updated] [DEV] `TraitManager.getBaseCustomData` parameters should include actor reference
[Updated] [DEV] `BennyManager.rerollTraitDrop` accepts user data as parameter
[Updated] [DEV] `BennyManager.rerollAttackDrop` accepts user data as parameter
[Updated] [DEV] `BennyManager.rerollDamageDrop` accepts user data as parameter
[Updated] Player-owned allies and PC vehicles added to CT now default to visible to players
[Fixed] Graphical glitch in Arcane Background button
[Fixed] Boost/Lower feature on Trait fields caused script error
[Fixed] Players get script error about `CharacterManager.updateLoadLimit` when joining session about
[Fixed] Client combat tracker does not show `next turn` and `on hold` buttons
[Fixed] Broken weapon icon didn't appear on client
[Fixed] Vehicle weapon attack die not showing on client
[Fixed] Attack & Damage rolls from vehicles does not use actor information correctly
[Fixed] Attack & Damage cannot be rolled from armor record's mounted weapon section
[Fixed] Player-owned vehicles and allies don't display targeting buttons for owning players
[Fixed] Benny text glitches in some themes
[Fixed] Double-clicking run die on power armor causes error
[Fixed] Ally drag and drop no longer works properly
[Fixed] The Rank drop down on the archetypes list doesn't populate
[Fixed] Rank doesn't appear on the archetypes list with each character
[Fixed] Right click on character allies list doesn't create a new ally
Last edited by lokiare; September 24th, 2024 at 19:21. Reason: Removing unreleased products.
Support:
https://support.fantasygrounds.com/
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September 24th, 2024, 20:52 #2
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,218
D&D 5E Ruleset
https://www.fantasygrounds.com/forum...l=1#post726535
Regards,
JPG
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September 26th, 2024, 18:38 #3
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,171
Hotfixes 9-26-2024
Deadlands Noir - Player's Guide (Savage Worlds)
- [Fixed] Error is displayed after ending a round: attempt to call field 'fMatcher' (a nil value)
Support:
https://support.fantasygrounds.com/
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September 30th, 2024, 16:55 #4
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,171
Hotfixes 9-30-2024
Rifts(R) for Savage World Terror on the Dark Frontier Box Set (Savage Worlds)
- [Fixed] Campaign (adventure) Book no longer Read-Only
Support:
https://support.fantasygrounds.com/
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