Cosmere RPG Beta Launch
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  1. #11
    Vass_Dts's Avatar
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    Love the work so far. Um, just one note. I have no idea what involves developing a ruleset and what you need to do to piece this together, but one thing wrecking havoc on themes other than the default, is the font colors you've put on the sidebar as well as the color of the sidebar icons. They override existing themes and in the case of the darker ones, they are illegible (the icons, not the fonts; but the latter don't mesh well with some themes). No idea if it's an easy fix or not, but thought I'd mention it.

  2. #12
    Question on the dice rolls for abilities. What command do we need and where do we need to put it in order for it to register properly.

  3. #13
    I have noticed that. I believe it's because I based my ruleset off of an older version of the CoreRPG ruleset. Theoretically it should be as "easy" as pulling in the latest changes to CoreRPG into my ruleset. I'll give it a look!

  4. #14
    Currently I don't have chat command/text rolls supported. Any power rolls for abilities should be done through the blue button on abilities. Or you can drag and drop 2d10 into the chat and it will recognize it as a power roll.

  5. #15
    I meant, how do we get the ability buttons actually working? the power rolls on the character sheet work great, but I can't seem to get the ability rolls to work. Thought maybe it needed a formula placed somewhere, but I guess not.

  6. #16
    Make sure you are adding the characteristic number bonus to the ability (where it says "Power Roll +"). If you leave it blank, it won't work. I think I'll add an update that will allow it to work even if it's blank for the future.
    powerrolladd.png

  7. #17
    Quote Originally Posted by Vass_Dts View Post
    Love the work so far. Um, just one note. I have no idea what involves developing a ruleset and what you need to do to piece this together, but one thing wrecking havoc on themes other than the default, is the font colors you've put on the sidebar as well as the color of the sidebar icons. They override existing themes and in the case of the darker ones, they are illegible (the icons, not the fonts; but the latter don't mesh well with some themes). No idea if it's an easy fix or not, but thought I'd mention it.
    Could you provide me with some examples of what you are seeing (screenshots of the bad icons/font colors)? I mostly use the legacy: baron or core themes so I'm not sure what themes you are using.

  8. #18
    Vass_Dts's Avatar
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    Quote Originally Posted by EXXODIS View Post
    Could you provide me with some examples of what you are seeing (screenshots of the bad icons/font colors)? I mostly use the legacy: baron or core themes so I'm not sure what themes you are using.
    It displays okay now. When I took this for a spin, I was at the time using the TEST channel, so that might be an issue. I just tried it now in LIVE and everything is displaying just fine. You may wanna replace the sidebar icons with the ones currently used in the core ruleset though. All of them are now smaller to accommodate the newer themes, and the d20 icon used in the dice sidebar button is also different.

  9. #19
    Oh it's a number field. okay. Thought you had to put whether it was might, agility etc. or the entire formula. Hadn't thought to just put a single number. Thanks.

  10. #20
    With the newest playtest packet out for Draw Steel, this ruleset is now a bit obsolete.
    I didn't have any plans to make further updates but it seems quite a bit has changed with the rules.
    I might consider working on an update if I find some help gathering what all has changed with the latest rules.

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