Thread: Adding allies in Savage Worlds
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Yesterday, 10:07 #1
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- Sep 2024
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Adding allies in Savage Worlds
So I figured out how to add Allie’s to a character sheet, but I can’t figure out how to add the ally on the same initiative of the character.
I have a shape changer that I have added all his shapes as Allies. When he shape changes I’m going to skip his turn and act through his alternate form
Please help
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Yesterday, 13:05 #2
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- Mar 2020
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Drag and drop the ally NPC link from the character sheet towards the combat tracker. You should see that the action card is highlighted with a red box. If you drop the NPC link onto the character's card - rather than to an empty bit of the tracker - it will add the ally to the character's initiative.
Similarly for characters already on the tracker you can drag and drop their link (usually the little white dragon a red square, depending on your theme) and drop onto another character's card and it'll group the two on to the same initiative card.
Cheers, Hywel Phillips
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Yesterday, 16:59 #3
Button on CT opens radial menu to add all PC and allies on one click. Any NPC on Allies section of player character sheet automatically gets added on same action card.
For shape changers I would not use allies. Instead use effect on CT to modify character. Note that these effects can even be saved to their own module for future reuse.Last edited by Lonewolf; Yesterday at 17:02.
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Today, 14:50 #5
Unfortunately I have a "summoner" in on of my games so the easiest way to handle all of his summons where he can have multiples of the exact same thing summoned I found it easiest to just create copies (with numbers after to distinguish them) on his Allies section of the sheet, so using the Add Allies would blow up CT! The most efficient way we've found so far (and maybe there is something far better) is for me as the GM to drag the summons off of his sheet onto his card in CT, make the visible (since they normally come in hidden), then the player can grab their picture on CT and drag that to where he would summon them within range on the map. That also lets him double-click individuals on the map to pull up their character sheets to do rolls from. The modifiers (where he might spend extra power point to give them Edges and stuff) can be a bit of a pain, but usually it's just something there is an Effect for so we can just grab the appropriate Effect and drop it onto the summons to add that, or we create it on the fly (for things like just +1d to a Trait or something).
I'm all ears for better ways, but so far that doesn't work too bad. I will say with all of the updates happening recently and likely the Forge add-ons I'm using it was a bit painful last night with constantly having the error log pop-up with any change happening on CT, and text overlapping things. I think it's all just getting the add-ons updated to fix all of that. (I still have the encumbrance issue in PFSW, too, FWIW.)Lenny Zimmermann
Metairie, LA
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Today, 16:25 #6
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Can you create a log and post it here? If errors are coming from the ruleset we'll identify them and fix them.
The latest changes include these changes:
Allies now default to visible when dropped on the map.
Allies can be moved between characters and the party sheet.
Ally targeting can be set by the owning player.
I'll look into allowing players to add their own allies to the CT and map.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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