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September 25th, 2024, 13:51 #1
For 2E, initiative is not using dex modifiers.
Greetings,
Our game got off great but we did notice that initiative is not accounting for Dexterity adjustments. When you go into the combat area which has initiative there is a box which I think allows you to put a value. It does not allow me to put a value nor does the roll from the actions tab or from the CT adjust for Dex. I have a screenshot attached here. You can force the mod via the mod adjustment for each roll but I was hoping that our players did not have to do that every time we needed a roll.
No Dex to Initiative.jpg.jpgUltimate License holder Unity & Classic.
Currently GM'ing Homebrew Pathfinder 2.
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September 25th, 2024, 16:54 #2
Dexterity mods to initiative are not RAW but I also use them like that. You should be able to adjust via the box within the gear symbol.
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September 25th, 2024, 17:22 #3Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 25th, 2024, 18:30 #4
If The AD&D Options and House Rules extension is being used "Init: Grouping" must be turned OFF, and "Init: Modifiers: Mods" must be turned ON. Those are NOT the defaults.
Last edited by Doomsword; September 25th, 2024 at 20:00.
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September 25th, 2024, 19:25 #5---
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