TALES of the VALIANT
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  1. #11
    Quote Originally Posted by MyGivinOpinion View Post
    I don't have any content for any other systems at this time. As such if I had, I could make it compatible(in theory). Though, I'd have to look into it.
    It would be amazing to have this for Pathfinder 2e, could the free ORC rules be used? They're essentially identical to the paid version in terms of skills and such AFAIK.

  2. #12
    I've been looking into expanding compatibility and due to how it operates it doesn't appear to be directly capable of supporting other rulesets, that does not mean it can't be converted to alternate tools. However, I'm vastly unfamiliar with any system outside 3.5 and OG5e so I probably won't be of much use to develop those outside supplying the code base for any who are and are capable of producing such a product.
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  3. #13
    Video tutorial can be found here - https://www.youtube.com/watch?v=pM63JzWyUiM
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  4. #14
    Traps with more than one attack action can use multiple effects to create their action automation if necessary

    Screenshot 2024-09-25 070601.png

    pictured here is one trap from the CoS that has an instant damage action and an attack or saving throw roll before any damage or effect on the other action.
    Both are seen to trigger and both apply the trap triggered effect to the trap. Tested with ongoing instant and ongoing(to replace self trigger which only triggers once) i was able to repeat the effect as expect with these two effect triggers.
    Last edited by MyGivinOpinion; September 26th, 2024 at 18:52. Reason: Correction
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

  5. #15
    List of known Traps(and eventually hazards) that do not work with WYS or require conversions to be compatible.


    Dungeon of the Mad Mage Exceptions:
    Teleportation Traps

    CoS Exceptions:
    Spiked Pit Trap, Deep
    Poison Needle Trap
    Hidden Spiked Pit Trap

    Tomb of Annihilation:
    Ijins Puzzle Floor - has a healing trap tied to it that doesn't trigger(nor did I know healing traps existed)
    poisoned needle
    second puzzle Door
    puzzle cubes
    maze pit
    rolling stone
    blade trap
    concealed pit

    DMG:
    Falling Net


    These traps have to be left to DM to roll or convert the traps so that they are compatible.
    FG License: Unity Ultimate License
    Timezone: -5 EST/EDT

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