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September 23rd, 2024, 23:02 #11
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Yesterday, 01:10 #12
I've been looking into expanding compatibility and due to how it operates it doesn't appear to be directly capable of supporting other rulesets, that does not mean it can't be converted to alternate tools. However, I'm vastly unfamiliar with any system outside 3.5 and OG5e so I probably won't be of much use to develop those outside supplying the code base for any who are and are capable of producing such a product.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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Yesterday, 02:57 #13
Video tutorial can be found here - https://www.youtube.com/watch?v=pM63JzWyUiM
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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Today, 12:08 #14
Traps with more than one attack action can use multiple effects to create their action automation if necessary
Screenshot 2024-09-25 070601.png
pictured here is one trap from the CoS that has an instant damage action and an attack or saving throw roll before any damage or effect on the other action.
Both are seen to trigger and both apply the trap triggered effect to the trap. Tested with ongoing instant and ongoing(to replace self trigger which only triggers once) i was able to repeat the effect as expect with these two effect triggers.Last edited by MyGivinOpinion; Today at 12:41. Reason: Correction
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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