Fantasy Grounds Merchandise
Page 39 of 39 First ... 29373839
  1. #381
    Hi micael,

    The last update I did to the RMC ruleset was a month ago and it was just some things to get it working with the new version of CoreRPG at the time.

    Dakadin

  2. #382
    Hi Dakadin,

    FRPG its still crawling slow- if I open a char for the first time as DM it takes nearly a minute- and I am not able to change an attribute (agility) because after typing in the first digit FRPG takes to long, so the second digit is overwrting the first one...when could you have alook to that?
    Thanks
    Micael

  3. #383
    Hi Micael,

    I see the issue and am working on getting it fixed.

    Dakadin

  4. #384
    Howdy all,

    I am see an issue a few UI issues. I have no issue with helping through coding if I could get access to the code. This UI issue is making thing harder foo my players.
    The biggest issue is the Skill dev Window. I can no longer see the old apply button plus the 2 bottom button you can not read them.
    Skill Dev.jpg

    Thanks,
    Nightmare93

  5. #385
    Hi Nightmare93,

    Change to a non-dark theme and you will be able to read the labels on those controls.

    Dakadin

  6. #386
    Dakadin, thanks for your quick reply.

    The Issue was that the add skill levels to the Character sheet was no longer available (Apply). I have attach one with out a dark theme (New Core). At the bottom you see only 2 buttons and none of the rest. I have attached the RMC Skill Dev with new Core as well where you can see the button to work with.
    Skill Dev2.jpg
    Skill DevRM.jpg

    Thanks, Nightmare93

Page 39 of 39 First ... 29373839

Thread Information

Users Browsing this Thread

There are currently 8 users browsing this thread. (0 members and 8 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in