Thread: Breaking Extensions so much
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September 23rd, 2024, 01:16 #11
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Updates shouldn't need to be treated as you suggest... if it ain't broke don't fix it.... there wouldn't be an update if there wasn't some reason to do so. There's an update every week and after many years of cell phone use it becomes second nature to stay updated.
I tend to update because there are often bug fixes involved and maybe it is just a force of habit, but not updating runs the risk of getting so outdated that a single update changes everything so drastically that I have to re-learn an entire program.
I'm not a programmer by any means and have only a basic idea of what's happening behind the scenes but if the updates were setup in different packages with separate bug fix patches and UI/feature updates as optional I think it would make a big difference to the user experience.
This was an expensive program with the original ultimate license pricing and as much as I appreciate it's continued growth I just want a stable platform to work with that doesn't require a bunch of troubleshooting every weekend.
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September 23rd, 2024, 01:23 #12
I'm sorry to labor the point already stated, but the majority (not all, but a large majority) of issues are caused by extensions. You'll need to make a judgement call on how many extensions you feel you *have* to run vs the more you run the more likely you're going to have issues.
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September 23rd, 2024, 02:05 #13
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September 23rd, 2024, 04:30 #14
Last edited by Morenu; September 23rd, 2024 at 04:33.
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September 23rd, 2024, 05:09 #15
And if SW didn't allow third parties to create extensions, there would be a lot of whining going on, too. They cannot win on this one. Be happy that extensions are allowed and be sure to heed the disclaimer on many extensions that they may conflict, or break, etc. Tabletop play does not use extensions, and you do not need them in this VTT; though I feel they certainly increase enjoyment.
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September 23rd, 2024, 06:16 #16
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Part of the problem now is that you can't get updates to extensions that are part of Forge without also getting updates to FGU...and don't get me started on being able to tell what extension you are even adding...The Loader needs lots of work...it gives you next to NO INFORMATION about the extension that you loading.
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September 23rd, 2024, 06:28 #17
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The fact that SW has the Forge and that it is included in updates makes it part of the software. I could understand if I was getting third party stuff off a random site but this stuff is sanctioned by SW and is automated within their update loader.
It seems like many extension creators are getting burnt out with always having to "fix" their work and lots of good extensions aren't getting updated anymore.
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September 23rd, 2024, 06:28 #18
The push back I received from my players about not updating is that at least one was also a GM, and the players purchased the new dice packs. No updates=less sales or purchases, so it's a tough sell.
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September 23rd, 2024, 06:49 #19
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September 23rd, 2024, 07:11 #20Savage Rifts© on Fantasy Grounds Store
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