Thread: Kelrugem's extensions
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September 21st, 2024, 17:50 #1071
Weird issue in your Overlay extension:
There's a command in CoreRPG (since it also works without your extension) , that allows to check for one's HP status (healthy, wounded, and bloodied).
For example, "IF: bloodied; ATK: 2; DMG: 4" (if you're at 50% health or less, you get +2 to attacks and +4 to damage).
If I load your full overlay extension, though (and yes, I also checked by only loading that one extension), when I type the effect on the tracker, as soon as I type in the "d" of "bloodied" or "wounded", or the y in "healthy" (so, when FG recognize its value) the whole FG freezes down for up to a minute or two. And every time FG checks for effects, it hangs and freezes for up to 5-6 minutes at a time.
The error panel shows me "handler error" about "[coreRPG: scripts/manager_records_string.lua"]:299: stack overflow" twice, then [string "CoreRPG:scripts/manager_record_data.lua"]:7: stack overflow
(And you're getting married too >.< Now you make me feel like a lonely cat grandpa... Congratulations!!)Last edited by Asgurgolas; September 21st, 2024 at 18:37.
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September 21st, 2024, 22:29 #1072
- Join Date
- Apr 2024
- Posts
- 18
So, after testing, [D6CL] isn't parsing but [d6CL] is. A bit jarring considering everything else is generally formatted in capitals. Still, thanks for pointing in the right direction.
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September 21st, 2024, 23:56 #1073
What is the command to show health in Core RPG? Is it only valid for it?
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September 22nd, 2024, 00:10 #1074
@Asgurgolas: Thank you And yes, I once fixed that issue a looong time ago, but it seems I may need to check it again
@Azure Fang: Hmm, I see, I will also check to allow capital d's Since the Forge page explicitly wrote D, I thought it was coded with that, but I will double-check once I am back from holidays
@Yako Somedaky: I think you may be in the wrong thread? Or what do you mean?My extensions for 3.5e and Pathfinder
Bug reports please here
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September 22nd, 2024, 02:08 #1075
So Just curious, the [d#CL] option (THANK YOU!!! btw), what is the maximum number? did d8 great, did not like d16 (Stupid spirits have an 8 and a 16th level adjustment)
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 22nd, 2024, 09:27 #1076My extensions for 3.5e and Pathfinder
Bug reports please here
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September 22nd, 2024, 12:28 #1077
Unfortunately I need
SAVE: 1, [d8CL], [d16CL]
extremely odd event but... I have no idea the difficulty of going to 20 or the grind on the system resources.
Also, I didn't want to make a separate post for it, but Congratulations on your impending nuptials. be well.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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Yesterday, 01:18 #1078My extensions for 3.5e and Pathfinder
Bug reports please here
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Yesterday, 03:54 #1079
I did a second effect, NBD, use effect 1 for levels 1 - 15, delete and use effect 2 at 16+
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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