Cosmere RPG Beta Launch
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  1. #21
    v0.3 Generalization and Fixes

    Added
    • Link to extension forge page in announcement text

    Changed
    • Generalized skip options (such that defense, offense, statistics and ecology are not mandatory)
    • Generalized special qualities including situational save bonus

    Fixed
    • Fixed attack pattern for "or"
    • Detection of all metamagic spells, these should now import correctly as base spell. The corresponding metamagic option must be entered/changed manually after import.
    • Detection of spells with domain suffix, these should now import correctly.


    Feats can be interacted with my tooltips extension.

    Edit: Domain spell-like abilities will stay for now as they are because there isn't a consistent way to differentiate between them and other spell-like abilities. For most cases these are handled as spells either way, so you'd still have to create them manually.
    Last edited by Zarestia; December 24th, 2022 at 21:13.

  2. #22
    v0.4 Feb-2023 ruleset update

    Changed
    • Migrated getDatabaseNode() to DB functions


    I'll see to other additions after the 2023-Feb ruleset update aftermath

  3. #23
    Seeing the following using 4.5.8 (was ok in 4.5.7):

    [6/9/2024 3:46:13 PM] [WARNING] template: Could not find template (anchor_title_utilitybox) in class (import_npc)
    [6/9/2024 3:46:13 PM] [WARNING] template: Could not find template (anchor_bottom_utilitybox_buttons) in class (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] s'close_utilitybox - DEPRECATED - 2023-12-12 - Use windowmenubar_(frame) template'
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
    [6/9/2024 3:46:13 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)

    Workaround is that CreatureLab has been fixed: https://www.fantasygrounds.com/forum...tureGen)/page3

  4. #24
    I know this is probably an extension that people don't need very often once they have inputted their information and are running their game. I would not have known if it wasn't for the fact I just started building out the next phase of my campaign getting it ready while I know I have a few months before I need it ready

    But yes, this extension seems to be having a problem with the new remake

    And like you suggested XenusUk I tried using C-lab again (I used it first before finding this importer) but there is no C-lab button on the bestiary field to open the interface and add the stat block when I try to use it

    Maybe I'm doing something wrong, But both of these extensions are completely broken for me

  5. #25
    Quote Originally Posted by Orimn View Post
    I know this is probably an extension that people don't need very often once they have inputted their information and are running their game. I would not have known if it wasn't for the fact I just started building out the next phase of my campaign getting it ready while I know I have a few months before I need it ready

    But yes, this extension seems to be having a problem with the new remake

    And like you suggested XenusUk I tried using C-lab again (I used it first before finding this importer) but there is no C-lab button on the bestiary field to open the interface and add the stat block when I try to use it

    Maybe I'm doing something wrong, But both of these extensions are completely broken for me
    I see it on the NPCs window.

  6. #26
    So, I turned off all my extensions and loaded up the campaign and there it was

    Seems one of the extensions I am using is causing the issue

    At least I can now get those monsters imported, Thanks !

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