Thread: Complete Offensive Package
-
April 5th, 2024, 15:36 #41
I've finally found the time to dig in to the custom auras. Fantastic work! Thank you so much!!! I've wanted this since day one with FGU.
I have added the suggestion for webm support for icons here: https://www.fantasygrounds.com/featu...erequests.php?
Feel free to vote it up: "WEBM Support For Icons"
-
April 5th, 2024, 16:20 #42For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
April 6th, 2024, 04:36 #43
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 568
-
September 22nd, 2024, 00:58 #44
I have just pushed an update to the PC Weapon Threat Range extension (formerly COP - Weapon Threat). big under the hood change on the color options. It is no longer a predetermined list of colors. Instead, each player can use a color picker to select their colors. I intend on updating them all with this new option.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
-
September 22nd, 2024, 13:32 #45
FYI the Forge color options was turned on and it blew up your Forge Description. CoP.png
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
September 22nd, 2024, 17:26 #46
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks