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August 28th, 2024, 01:05 #31
FYI, My DM is using this extension and the following website and LOVES it... saving him a bunch of time. up to 5th level NPC creation is free, membership from 20 - 70 dollars (6 months - lifetime) and the creator is still very active and responsive.
Dingle's GamesMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 18th, 2024, 23:54 #32
I'm having a problem where no matter what I paste I get the following error:
Error while parsing Preliminary: [string "CreatureLab-v1.10.0:..n/lua/creaturegen.lua"]:1146: No OFFENSE tag found
(I've tried reformatting around it, giving it line breaks, removing them, being sure there are or aren't spaces, etc)
EDIT: Nevermind, the issue was the 3rd party statblock using a "TACTICS" section before the "STATISTICS" section. I swapped them and it was all good. Not a good error display though.Last edited by Falco1029; September 19th, 2024 at 00:00.
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September 19th, 2024, 19:03 #33
I suggest trying the link I have in the post right above yours. export a stat block and then see if it works. as of 3 weeks ago every one I did that way worked. THEN I went to that same stat block and compared it to one I has that exact error for and I did find a few things to tweak and the error went away. It is possible that the most recent update did do something, but testing it with a know working stat block would be key IMO
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 22nd, 2024, 12:26 #34
I appear to have a copy.
PFRPG Feats Extended.mod ??
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September 22nd, 2024, 13:42 #35
If you mean my missing item in my signature, it was a Doc File that I used to Track things that I am missing, not the mod itself.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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December 26th, 2024, 15:11 #36
- Join Date
- Nov 2019
- Posts
- 26
I have an error every time i click on import bottom. Maybe due to an update from core?
[12/26/2024 3:07:36 PM] MEASURE: LOAD - PART 2 - 5.8286454
[12/26/2024 3:07:58 PM] [WARNING] template: Could not find template (anchor_title_utilitybox) in class (import_npc)
[12/26/2024 3:07:58 PM] [WARNING] template: Could not find template (anchor_bottom_utilitybox_buttons) in class (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] s'close_utilitybox - DEPRECATED - 2023-12-12 - Use windowmenubar_(frame) template'
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (contentframe) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (bottomanchor) in windowclass (import_npc)
[12/26/2024 3:07:58 PM] [ERROR] window: Control (button_import) anchoring to an undefined control (contentanchor) in windowclass (import_npc)
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December 30th, 2024, 13:27 #37
- Join Date
- Nov 2019
- Posts
- 26
Sry my bad, the ext that i was using for it was "Import colection" that show it the bug before. This ext is working fine.
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December 30th, 2024, 16:32 #38
- Join Date
- Nov 2019
- Posts
- 26
I try to create this npc, but it doesnt work correctly, could you help me?.
Rawbones CR 8
XP 4,800
LE Medium undead (Tome of Horrors III 157)
Init +6; Senses darkvision 60 ft.; Perception +14
Aura nauseating aura (20 ft., DC 19)
Defense
AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 102 (12d8+48)
Fort +7, Ref +8, Will +9
Defensive Abilities channel resistance +2, DR 10/magic or silver; Immune cold, undead traits
Offense
Speed 30 ft.
Melee 2 slams +15 (2d6+5) or entrails lash +10 (1d6+5 plus grab)
Space 5 ft.; Reach 5 ft. (10 ft. with entrails lash)
Special Attacks constrict (1d6+5), strangle, vomit gore
Tactics
During Combat The rawbones vomit gore to catch as many opponents as possible in its effects, then use their entrails lash to constrict and strangle their foes.
Morale The rawbones fight until destroyed.
Statistics
Str 21, Dex 14, Con -, Int 12, Wis 13, Cha 16
Base Atk +9; CMB +14 (+18 grapple); CMD 26
Feats Improved Initiative, Improved Natural Attack (entrails lash), Lightning Reflexes, Toughness, Weapon Focus (entrails lash), Weapon Focus (slam)
Skills Acrobatics +12, Climb +18, Escape Artist +12, Intimidate +16, Perception +14, Stealth +15
Languages Common, Polyglot
Special Abilities
Nauseating Aura (Su) A rawbones emanates a sickening aura that reeks of death in a 20-foot radius. Any creature that comes within that area must succeed on DC 19 Fortitude save or become nauseated for as long as it remains within the area and for 1 minute after leaving the area. A creature that makes a successful save is immune to the nauseating aura of that rawbones for 24 hours. The save DC is Charisma-based.
Strangle (Ex) Rawbones have an unerring talent for seizing their victims by the neck. A creature that is grappled by a rawbones cannot speak or cast any spells that have verbal components.
Vomit Gore (Su) Three times per day, a rawbones can spit a blast of blood and gore in a 20-foot cone that deals 6d6 points of damage (DC 19 Reflex save for half ). The save DC is Charisma-based.
update: the problem was channel energy resistance...Last edited by TurinDM; December 30th, 2024 at 16:40.
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