Thread: Kelrugem's extensions
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September 21st, 2024, 18:50 #1071
Weird issue in your Overlay extension:
There's a command in CoreRPG (since it also works without your extension) , that allows to check for one's HP status (healthy, wounded, and bloodied).
For example, "IF: bloodied; ATK: 2; DMG: 4" (if you're at 50% health or less, you get +2 to attacks and +4 to damage).
If I load your full overlay extension, though (and yes, I also checked by only loading that one extension), when I type the effect on the tracker, as soon as I type in the "d" of "bloodied" or "wounded", or the y in "healthy" (so, when FG recognize its value) the whole FG freezes down for up to a minute or two. And every time FG checks for effects, it hangs and freezes for up to 5-6 minutes at a time.
The error panel shows me "handler error" about "[coreRPG: scripts/manager_records_string.lua"]:299: stack overflow" twice, then [string "CoreRPG:scripts/manager_record_data.lua"]:7: stack overflow
(And you're getting married too >.< Now you make me feel like a lonely cat grandpa... Congratulations!!)Last edited by Asgurgolas; September 21st, 2024 at 19:37.
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September 21st, 2024, 23:29 #1072
- Join Date
- Apr 2024
- Posts
- 18
So, after testing, [D6CL] isn't parsing but [d6CL] is. A bit jarring considering everything else is generally formatted in capitals. Still, thanks for pointing in the right direction.
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September 22nd, 2024, 00:56 #1073
What is the command to show health in Core RPG? Is it only valid for it?
TWITCH | YOUTUBE
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September 22nd, 2024, 01:10 #1074
@Asgurgolas: Thank you And yes, I once fixed that issue a looong time ago, but it seems I may need to check it again
@Azure Fang: Hmm, I see, I will also check to allow capital d's Since the Forge page explicitly wrote D, I thought it was coded with that, but I will double-check once I am back from holidays
@Yako Somedaky: I think you may be in the wrong thread? Or what do you mean?My extensions for 3.5e and Pathfinder
Bug reports please here
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September 22nd, 2024, 03:08 #1075
So Just curious, the [d#CL] option (THANK YOU!!! btw), what is the maximum number? did d8 great, did not like d16 (Stupid spirits have an 8 and a 16th level adjustment)
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 22nd, 2024, 10:27 #1076My extensions for 3.5e and Pathfinder
Bug reports please here
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September 22nd, 2024, 13:28 #1077
Unfortunately I need
SAVE: 1, [d8CL], [d16CL]
extremely odd event but... I have no idea the difficulty of going to 20 or the grind on the system resources.
Also, I didn't want to make a separate post for it, but Congratulations on your impending nuptials. be well.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 23rd, 2024, 02:18 #1078My extensions for 3.5e and Pathfinder
Bug reports please here
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September 23rd, 2024, 04:54 #1079
I did a second effect, NBD, use effect 1 for levels 1 - 15, delete and use effect 2 at 16+
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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October 1st, 2024, 05:46 #1080
- Join Date
- May 2016
- Posts
- 193
Hello everyone,
I've been getting an error message over the last few weeks. I haven't had a chance to really sit down and troubleshoot until today. It goes away with the "/console skip" command so it wasn't critical.
I have a fresh campaign and with only the "Strain Injury plus extended automation and overlays" loaded. When I do anything with the combat tracker the error below pops up.
I also noticed the Combat Tracker shows "STR / INJ", I thought it should show "Sbd / Wnd" with that extension loaded. I am imagining that?
I deleted the extension and reloaded it with no difference.
I tried a few different themes, with no difference.
It does it with PCs or NPCs right of an official bestiary.
I haven't seen anyone else mention it... Am I missing something stupid?
Strain Injury Issue.jpg
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
[9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
Thanks in advance for any recommendations.
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