Fantasy Grounds Merchandise
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  1. #1071
    Weird issue in your Overlay extension:

    There's a command in CoreRPG (since it also works without your extension) , that allows to check for one's HP status (healthy, wounded, and bloodied).

    For example, "IF: bloodied; ATK: 2; DMG: 4" (if you're at 50% health or less, you get +2 to attacks and +4 to damage).

    If I load your full overlay extension, though (and yes, I also checked by only loading that one extension), when I type the effect on the tracker, as soon as I type in the "d" of "bloodied" or "wounded", or the y in "healthy" (so, when FG recognize its value) the whole FG freezes down for up to a minute or two. And every time FG checks for effects, it hangs and freezes for up to 5-6 minutes at a time.

    The error panel shows me "handler error" about "[coreRPG: scripts/manager_records_string.lua"]:299: stack overflow" twice, then [string "CoreRPG:scripts/manager_record_data.lua"]:7: stack overflow

    (And you're getting married too >.< Now you make me feel like a lonely cat grandpa... Congratulations!!)
    Last edited by Asgurgolas; September 21st, 2024 at 19:37.

  2. #1072
    So, after testing, [D6CL] isn't parsing but [d6CL] is. A bit jarring considering everything else is generally formatted in capitals. Still, thanks for pointing in the right direction.

  3. #1073
    What is the command to show health in Core RPG? Is it only valid for it?

  4. #1074
    Kelrugem's Avatar
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    @Asgurgolas: Thank you And yes, I once fixed that issue a looong time ago, but it seems I may need to check it again

    @Azure Fang: Hmm, I see, I will also check to allow capital d's Since the Forge page explicitly wrote D, I thought it was coded with that, but I will double-check once I am back from holidays

    @Yako Somedaky: I think you may be in the wrong thread? Or what do you mean?

  5. #1075
    Morenu's Avatar
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    So Just curious, the [d#CL] option (THANK YOU!!! btw), what is the maximum number? did d8 great, did not like d16 (Stupid spirits have an 8 and a 16th level adjustment)
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

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  6. #1076
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    Quote Originally Posted by Morenu View Post
    So Just curious, the [d#CL] option (THANK YOU!!! btw), what is the maximum number? did d8 great, did not like d16 (Stupid spirits have an 8 and a 16th level adjustment)
    dX works for X=1,...,9 And in your case you only need d8 d8 means "every multiple of 8 adds +1"

  7. #1077
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    Quote Originally Posted by Kelrugem View Post
    dX works for X=1,...,9 And in your case you only need d8 d8 means "every multiple of 8 adds +1"
    Unfortunately I need
    SAVE: 1, [d8CL], [d16CL]
    cause the silly effect is Lv 1-7 +1, 8-15+2, 16-20 +4 so [d8CL] gives me +1 and +2

    extremely odd event but... I have no idea the difficulty of going to 20 or the grind on the system resources.

    Also, I didn't want to make a separate post for it, but Congratulations on your impending nuptials. be well.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

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  8. #1078
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    Quote Originally Posted by Morenu View Post
    Unfortunately I need cause the silly effect is Lv 1-7 +1, 8-15+2, 16-20 +4 so [d8CL] gives me +1 and +2

    extremely odd event but... I have no idea the difficulty of going to 20 or the grind on the system resources.

    Also, I didn't want to make a separate post for it, but Congratulations on your impending nuptials. be well.
    Thank you for the wishes

    Ooh, I see, well, in that case I'd say that one can just manually adjust the effects once the CL is high enough (or make a separate effect for each step and give them a corresponding name)

  9. #1079
    Morenu's Avatar
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    I did a second effect, NBD, use effect 1 for levels 1 - 15, delete and use effect 2 at 16+
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  10. #1080
    Hello everyone,
    I've been getting an error message over the last few weeks. I haven't had a chance to really sit down and troubleshoot until today. It goes away with the "/console skip" command so it wasn't critical.

    I have a fresh campaign and with only the "Strain Injury plus extended automation and overlays" loaded. When I do anything with the combat tracker the error below pops up.

    I also noticed the Combat Tracker shows "STR / INJ", I thought it should show "Sbd / Wnd" with that extension loaded. I am imagining that?

    I deleted the extension and reloaded it with no difference.
    I tried a few different themes, with no difference.
    It does it with PCs or NPCs right of an official bestiary.
    I haven't seen anyone else mention it... Am I missing something stupid?
    Strain Injury Issue.jpg


    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_nonlethal) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_wounds) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_injury) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)
    [9/30/2024 11:30:25 PM] [ERROR] window: Control (label_strain) anchoring to an undefined control (labelrightanchor) in windowclass (combattracker_host)

    Thanks in advance for any recommendations.

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