Thread: 5E - Better Combat Effects Gold
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September 17th, 2024, 17:49 #591
Version Update: v5.37
* Updated: For 2024 ruleset
* Fixed: (E) not removing properly on other actors
* Fixed: SAVE* supplemental effect not being processed if actor moves out of aura before save is resolved
* Fixed: EXPIREADD not working depending on how the effect is removed
* Fixed: Script error when REGENA/DMGA used and only clause in effect
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September 17th, 2024, 23:24 #592
- Join Date
- Apr 2020
- Posts
- 1
for the last month or so this has been completely busted if using with MCDM's Kingdoms and Warfare module. disabled K&W and it works fine.
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September 18th, 2024, 00:33 #593
I have a feeling Kingdoms and Warfare is horribly out of date. Have you tried posting in that thread?
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September 18th, 2024, 01:19 #594
Supreme Deity
- Join Date
- Mar 2007
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- 21,008
I have been keeping K&W mostly up to date (though I'm not the original developer nor a user of the system); so not sure why there would be issues, but not familiar enough to know for sure. I do know that they do some of their own effect overrides. I can get you copy of extension if that helps.
Regards,
JPG
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September 18th, 2024, 03:46 #595
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September 18th, 2024, 06:50 #596
Supreme Deity
- Join Date
- Mar 2007
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- 21,008
I've comped IPFG5EMCDMKW to your account, and I'll send a copy of the code to your e-mail.
Regards,
JPG
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September 18th, 2024, 07:24 #597
I feel like I just signed up for something I didn't sign up for. I'll get KnW working with beg but also I'm still stuck in fixing instead of building.
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September 18th, 2024, 08:03 #598
Supreme Deity
- Join Date
- Mar 2007
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- 21,008
I'm not sure why they don't work together; I got hijacked into keeping the MCDMKW stuff working myself.
Regards,
JPG
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Today, 01:28 #599
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