Thread: Control Vision in CT?
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September 20th, 2024, 20:29 #1
Control Vision in CT?
Is there a way for the DM to control a character's vision by using the Combat Tracker? I'd like to be able to use the on/off function and switch vision from, say, Darkvision 60' to Darkvision 30' when a character enters and leaves an environment that obscures vision. I am thinking it'd be better than changing the Senses field on the character sheet.
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September 20th, 2024, 20:42 #2
You can use effects for this. The effect VISMAX: x where x is the range will limit vision to that range. You can also use VISMOD: x (positive or negative number) which will adjust existing vision type. (So in your case VISMOD: -30 will reduce the existing darkvision range from 60 down to 30).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 20th, 2024, 21:16 #3
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September 21st, 2024, 17:06 #4"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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September 23rd, 2024, 22:03 #5
As well, if you remove darkvision (for instance) from the character sheet and add it as an effect on the CT, you can turn it on and off from the CT.
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