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September 20th, 2024, 16:46 #501
- Join Date
- Aug 2024
- Posts
- 17
My first attempt at a theme and decal for an unofficial TWD... And it was my first time using GIMP, that's why it's so horrible hehe... One day I'll get there! Thanks to everyone here for the constant help and especially to @damned with all the tools he provided us. Every example, every link, every step-by-step tutorial... Thanks man, I hope one day I'll learn without so many stumbles how to develop (at least the basics) my own games to play with my friends and share with those who want to.
Captura de tela de 2024-09-20 11-28-12.png
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September 21st, 2024, 00:17 #502
Well done Vangomes.
Try making the blood opacity 95% and see what that looks like?
You could also share the extension and export a couple of characters so that others could play too.
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September 22nd, 2024, 19:55 #503
- Join Date
- Jul 2020
- Posts
- 254
hey damned, I am deep into my gamma world 4e implementation and am wondering if there is a command that can getlevel from a specific class choice only.
for example there are four classes in Gamma World 4e; many mutations, derived attributes and skills get a bonus equivalent to class level but only in a specific class.
I don't see a way to getlevel from <class> so I have been adding class specific alternates in Rolls instead.
Example:
Stealth <--all non-scouts take this version
Stealth Scout <--Scouts take this version
while this is generally manageable it's unwieldy when I get to Mutations.
Do you have any suggestions?
thanks!
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September 23rd, 2024, 01:12 #504
How would you propose the system handle that?
It can only be done by code.
You would need to write your own extension if you wanted this handled automatically.
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September 23rd, 2024, 19:21 #505
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- Jul 2020
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- 254
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September 24th, 2024, 02:09 #506
Hi adzling - Im also not a coder!
As stated previously my intention is to build a flexible and easy to use system that caters for most stuff even if that means with limited automation.
This particular mechanic is very much an edge case mechanic in the wider scheme of things and I wont be adding any support for it directly into XCore
You have a completely feasible solution with the 2 different skills.
If you want something more specific it will require an extension by you or by someone.
Dont think that the coding will always be beyond you.
There are some good examples in the forge.
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September 26th, 2024, 17:50 #507
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- Jul 2020
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- 254
Hey again damned, any suggestion on where to do enter "monsters"?
The only place I can imagine them going would be "NPCs" but that seems wrong for non-specific monsters/ animals etc.
thanks
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September 27th, 2024, 01:09 #508
Thats where they live in every ruleset!
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September 27th, 2024, 17:23 #509
- Join Date
- Jul 2020
- Posts
- 254
ok gotcha thanks
I just have monsters to enter for GW4e and then I'll be done!
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September 28th, 2024, 08:31 #510
Very good.
Hopefully you might be able to export a mod containing your setup without any descriptive text and then others can also play!
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