Thread: Better Combat Effects
-
August 24th, 2024, 02:03 #721
That are problably a 4e only thing. I am not sure if there is something similar in 5e.
Discord: starwolf.
Games I host on FGU:
- Traveller (MGT2)
- DnD 4e (Campaign in development)
-
September 7th, 2024, 15:41 #722
Does Better Combat Effects Gold have all of the functionality included in this extension (Better Combat Effects)?
-
September 7th, 2024, 16:45 #723
- Join Date
- Mar 2016
- Posts
- 254
It has that plus much more.
https://forge.fantasygrounds.com/shop/items/155/view
-
September 8th, 2024, 22:38 #724
-
September 17th, 2024, 17:36 #725
Version Update: v4.32
* Updated: For 2024 ruleset
* Fixed: SAVE* supplemental effect not being processed if actor moves out of aura before save is resolved
* Fixed: EXPIREADD not working depending on how the effect is removed
-
Today, 19:08 #726
FYI, the forge page may need a new color selection: BCE.png
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
Today, 19:36 #727
PFrpg
I am trying to do an ongoing save for the following:
Bone Lock (Su): With a quick incantation, the shaman causes a creature within 30 feet to suffer stiffness in the joints and bones, causing the target to be staggered 1 round. A successful Fortitude saving throw negates this effect.
*At 8th level, the duration is increased to a number of rounds equal to her shaman level, though the target can attempt a save each round to end the effect if its initial saving throw fails.
*At 16th level, the target can no longer attempt a saving throw each round to end the effect, although it still attempts the initial Fortitude saving throw to negate the effect entirely.
Bone Lock (8); staggered; SAVEE: 10 [WIS] [HCL] CON (R)
What I THINK I am doing:
Bone Lock (8) = Label
staggered = condition (uncoded so essentially another label)
SAVEE: = Force a save at the end of the targeted creatures round
10 [WIS] [HCL] = DC of the save? based off the casters CL (Half) and WIS
CON = Here is my confusion, I want this to be a FORT save vs the above DC but I do not see an option.
(R) = Remove effect if save is successful
How do I tell FG what save to roll?
It essentially does nothing as I go through the roundsLast edited by Morenu; Today at 19:39.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
Today, 21:51 #728
-
Today, 22:12 #729
FFS, yeah ok... thx. :::Facepalm:::
In effect Builder, I am not sure who codes the PF1e add on but this is where I got confused: Eff Builder.png The red box doesn't give any save options and as far as I can tell you also can't do 10 [WIS] [HCL], you can only do a number and 1 bracketed choice I believe.My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
Thread Information
Users Browsing this Thread
There are currently 4 users browsing this thread. (0 members and 4 guests)
Bookmarks