Cosmere RPG Beta Launch
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  1. #61
    Quote Originally Posted by ddavison View Post
    This is also true about NPCs. Toggling the version from Legacy to 2024 or vice-versa just changes the display of how the NPC looks - primarily the stat block display. It doesn't automatically change any values or relink any data records.
    Are there any plans to add this functionality for NPC spells? It would be very useful.

  2. #62
    Because the publisher specifically decided to allow records from Legacy and 2024 to be used at the same time alongside each other, users can choose to use either Legacy or 2024 versions of any record. Also, as mentioned above, the data is fixed in the NPC records as full copies of the spell data using the Legacy data.

    The spells on the NPC will continue to work as they always have; so nothing will break. If you want to use new versions of the spells on an NPC, then you can delete the spells on the NPC, and drop in the 2024 versions you want to use.

    Regards,
    JPG

  3. #63
    Just pushed a few updates to fix reported items:
    • Second fighter equipment kit option ignored when selected. Fixed.
    • Script error when making +2/+1 ASI choice for Background. Fixed.

  4. #64
    So, not sure if this is the place to ask, but did Fantasy Grounds remove the Action Summary column for entries on the Action Tab. I had a game active that had players Character Sheets with many actions with short-hand summaries for abilities; and they now appear to be all gone?

  5. #65
    Updates
    • NPC Recharge option on powers not being parsed correctly when added to CT. Fixed.
    • D&D 2024 Lucky feat incorrectly adding DISCHK and DISSAV to effect action on PC sheet. Fixed.

  6. #66
    Responded to @Zetesofos along with extension in a separate thread.
    https://www.fantasygrounds.com/forum...l=1#post726103

    Regards,
    JPG

  7. #67

    2024 5e PHB Observations & Suggestions

    Observation: The current 5e 2024 rule set lacks streamlined navigation and accessibility, particularly in areas such as weapon mastery, which complicates the character creation process. Users must frequently refer back to the Player’s Handbook (PHB) or similar sources to identify the mastery properties of each weapon, making the process cumbersome and time-consuming. This issue affects the overall quality of navigation, creating unnecessary hurdles during gameplay and character building.

    Request: To improve usability, it is suggested that weapons be sorted by mastery type or that hyperlinks be added directly to relevant sections within the digital rulebooks. Implementing inline tables or creating an easily accessible reference list that displays weapon names alongside their mastery types would significantly enhance visibility and reduce the need for extensive manual cross-referencing during character creation. This approach would help players access crucial information quickly, allowing for a smoother, more intuitive experience. This is akin the the Battle Master maneuvers, they should be more accessible and easier to find without drilling down manually into the rulebooks to reference these important class options.
    FGA Founder
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    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

  8. #68
    Zacchaeus's Avatar
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    Quote Originally Posted by Laerun View Post
    Observation: The current 5e 2024 rule set lacks streamlined navigation and accessibility, particularly in areas such as weapon mastery, which complicates the character creation process. Users must frequently refer back to the Player’s Handbook (PHB) or similar sources to identify the mastery properties of each weapon, making the process cumbersome and time-consuming. This issue affects the overall quality of navigation, creating unnecessary hurdles during gameplay and character building.

    Request: To improve usability, it is suggested that weapons be sorted by mastery type or that hyperlinks be added directly to relevant sections within the digital rulebooks. Implementing inline tables or creating an easily accessible reference list that displays weapon names alongside their mastery types would significantly enhance visibility and reduce the need for extensive manual cross-referencing during character creation. This approach would help players access crucial information quickly, allowing for a smoother, more intuitive experience. This is akin the the Battle Master maneuvers, they should be more accessible and easier to find without drilling down manually into the rulebooks to reference these important class options.
    I separated out the weapons page so that Weapon properties and Mastery Properties now have their own pages; these can be linked to a quick slot for easier reference.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #69
    Updates
    • Actions automatically added to PC during character creation will now inherit rules version from source record.
    • Class rules version not being picked up correctly on CW level up. Fixed.
    • All class features incorrectly re-added to CW level up window on subclass selection. Fixed.
    • Reliable save effects were not working. Fixed.

  10. #70

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    Before I noticed this thread, I posted about a missing PH chapter image in the House of Healing: https://www.fantasygrounds.com/forum...-Missing-Image

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