Thread: Big Portraits
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June 1st, 2024, 21:51 #71
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- Jul 2022
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- 14
I am getting an error when trying to drag a portrait into the combat tracker.big portrait.png
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September 19th, 2024, 15:00 #72
Big portrait is broken with the new release using D&D ruleset (But works with Call of Cthulhu).Capture d'écran 2024-09-19 145421.png
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September 22nd, 2024, 00:56 #73
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- Dec 2023
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- 7
I've sent a request directly to Zarestia, but incase there's an Uber wizard who's got some insight...
For PCs character sheet:
[9/21/2024 6:41:43 PM] [ERROR] window: No vertical anchor defined for control (racetitle) in windowclass (charsheet_main)
[9/21/2024 6:41:43 PM] [ERROR] window: No vertical anchor defined for control (racerightanchor) in windowclass (charsheet_main)
For NPCs:
[9/21/2024 6:43:24 PM] [ERROR] window: Control (hp) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:24 PM] [ERROR] window: Control (skills) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:24 PM] [ERROR] window: Control (hp) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:24 PM] [ERROR] window: Control (skills) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:24 PM] [ERROR] window: Control (hp) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:24 PM] [ERROR] window: Control (skills) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:25 PM] [ERROR] window: Control (hp) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
[9/21/2024 6:43:25 PM] [ERROR] window: Control (skills) anchoring to an undefined control (columnanchor) in windowclass (npc_combat)
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September 27th, 2024, 06:48 #74
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- Jan 2019
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- 3
I'm no Uber wizard but I did get the extension working with the 2024 phb update.
You can download my patched version here:
https://github.com/GingeFabio/Big-Po...ag/1.5.hotfix2
drop that .ext file in "%appdata%\SmiteWorks\Fantasy Grounds\extensions\" and overwrite the existing one. This way when Zarestia can update the version on Forge it will replace my patch.
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September 28th, 2024, 01:47 #75
Your file downloads as Big.Portraits.exe. When I replace that first period with a space to copy over the original file, FGU is not doing the big portraits for me.
I would really love if this would work. I'm not sure why SmiteWorks includes such a small image on the character sheet, for a lot of players get a lot of their inspiration from their character's portrait.
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September 28th, 2024, 04:35 #76
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- Dec 2023
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Dropped it in the folder, renamed the original to .old, and renamed the new one removing the Big.Portraits.ext to Big Portraits.ext, but it does not show up on the extensions list when reloaded FGU.
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September 28th, 2024, 22:17 #77
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- Jan 2019
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September 28th, 2024, 22:35 #78
The original file name in my folder does not have a dash or a period between Big and Portraits.
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September 28th, 2024, 23:52 #79
It works! (I replaced the original ext by yours).
There is still one log error: [ERROR] Script execution error: [string "Big Portraits:..pts/characterlist_entry.lua"]:327: attempt to index global 'AssetRecordManager' (a nil value)
This one appear when I try to grab a character image in the Party Tabletop List (up left corner of FGU) to put it in the combat tracker.
Like @Tooting Dog I really don't understand why Smiteworks don't use bigger images on the character sheets.
Thanks a lot.
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October 1st, 2024, 00:08 #80
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- Jan 2019
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- 3
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