Cosmere RPG Beta Launch
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  1. #491
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
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    Dont edit the ruleset. When I push an update it will overwrite your edits.

    Have a look at the XCore - Strings extension - it contains all or most of the strings - if something is missing let me know.
    Have a look at the XCore - Marvel extension - it contains graphic examples and 2 custom rolls

    Check out this extension with various examples of changing Dice Faces etc
    https://www.fantasygrounds.com/forum...l=1#post707654

    Copy one of the extensions to a new name and then edit the extension.xml file

    Code:
    	<announcement>
    		<text>XCore - Walking Dead</text>
    		<icon>damned</icon>
    	</announcement>
    	<properties>
    		<name>XCore - Walking Dead</name>
    		<version>0.1</version>
    		<description>Adds support for the Walking Dead Roleplaying Games</description>
    		<ruleset>
    			<name>XCore</name>
    		</ruleset>
    	</properties>
    and go from there

  2. #492
    Quote Originally Posted by damned View Post
    Dont edit the ruleset. When I push an update it will overwrite your edits.

    Have a look at the XCore - Strings extension - it contains all or most of the strings - if something is missing let me know.
    Have a look at the XCore - Marvel extension - it contains graphic examples and 2 custom rolls

    Check out this extension with various examples of changing Dice Faces etc
    https://www.fantasygrounds.com/forum...l=1#post707654

    Copy one of the extensions to a new name and then edit the extension.xml file

    Code:
    	<announcement>
    		<text>XCore - Walking Dead</text>
    		<icon>damned</icon>
    	</announcement>
    	<properties>
    		<name>XCore - Walking Dead</name>
    		<version>0.1</version>
    		<description>Adds support for the Walking Dead Roleplaying Games</description>
    		<ruleset>
    			<name>XCore</name>
    		</ruleset>
    	</properties>
    and go from there
    wow that's great, I will do that @damned, thanks!!!

  3. #493
    Hey damned can you give me some pointers on the optional Level field, what it does and what the intent here is?

    I cannot seem to find anything on it here: https://diehard-gaming.com/xcore/

  4. #494

  5. #495

    Join Date
    Sep 2018
    Location
    Pueblo West, Colorado
    Posts
    42
    Amazing work! I have just started a project in this ruleset and so far, so good. I was wondering if it is possible to use "leech rolls." The spell in my game, Vampiric Touch, causes 1d10 of damage and then transfers that damage to the caster as healing. I have attempted to manipulate the Mod Stack to achieve this, but since you can only [getmod] once before it resets, I cannot get the three different results to string together: loading the stack, damaging the target, and healing the caster.

    Is there an expression included that I am missing that achieves this? If not, then is it possible to have a roll function where damage loads the mod stack (eg...damagemod)?

    Thank you for all your work, amazing stuff here.

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